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Thread Statistics | Show CCP posts - 7 post(s) |

Manfred Sideous
North Eastern Swat Pandemic Legion
459
|
Posted - 2014.07.02 16:22:00 -
[1] - Quote
Hello all ,
So the title of this thread is pretty bold in its assertion. First before I get to "the ideas" let me spin you a little tale of yesteryear. A tale of a Eve that I had been part of. Once upon a time before capitals existed and before anyone ever heard of a jump bridge Eve was exciting. I started out in nullsec in the Querious region in a alliance called Firmus Ixion. In that time there weren't any capitals or jumpbridges. Living in nullsec was exciting and dangerous. We depended on keeping logistic lanes safe so we could stay supplied in nullsec. This meant pipes to empire had to be controlled which also meant hotbed areas for small to medium engagements.
Nullsec entrances were/are sparse so opposing entities would jockey over controlling them daily. There would be fights and skirmishes to win the right to control the nullsec entrance. Keeping markets and pilots stocked was important in those days. Because you could beat/break an alliance as you do now but you could also starve them out. Literally siege them and strangle they're logistics and run them out of ships to fight you. Miners were important to nullsec alliances because importing minerals wasn't practical ( no jumpfreighters or jumpbridges ). This meant mining ops were a daily affair. Which in turn meant defense gangs were a thing and hostile raiding parties were also a thing spurring even more fights. Builders/Industrialist were important because again just simply importing everything from empire was not practical. This meant creating a safe environment so they can do their work.
You see surviving as a sov holding alliance in nullsec was like being part of a village or a team. Everyone depended on eachother to do something to help the village/team survive. There were other things during that time that were different. Alliances still had allies but you had less allies than the giant monolithic coalitions of today. Reasons being was because there were no jumpdrives or bridges you had to travel for PVP content. Nobody likes to travel an hour to find there first neutral. So typically you had regional blocks. The old south had 6 different coalitions at one point alone. You still had epic fights but conflicts were mostly smaller.
Now I know you all are sitting here saying "Manny is all nostalgic recalling the old days with rose tinted glasses ". I have been having this conversation with friends for a few years. I have been listening to the reasons my ideas won't work even though people agree it would solve current issues. Things l have been told are "CCP will never remove jumpdrives and jumpbridges people like easy & convenient stuff too much" "If you remove jumpbridges and jumpdrives you won't see anymore B-Rs, Asakais etc etc. CCP depends on those headlines to draw new customers" . To which I say removing them is imperative and a piece of what needs to be done to change the game in a positive manner for everyone.
So here is the problem with Nullsec now and Nullsec is important because the headlines us nullsec'rs make are the headlines that CCP uses for marketing. We are down to 2 coalitions left. It is not in either coalitions best interest to let any new parties into nullsec unless they can be subverted or be used for cheap farming at a later date ( Hi Hero coalition soz but its the the truth ). Neither coalition is going to give up space to just let some new guys come out to nullsec. The only way you are getting out here is to join an existing coalition or become a renter. All of the money from moons and renters are controlled by the 2 coalitions. We make agreements to protect those incomes so we can keep on living the "good life". Conflict will only happen when we have to give content to line members so we can justify our existance. That conflict will be in the form of Proxy wars not full on attack. So expect once a year for there to be a war in nullsec and the rest of the time coalitions will maneuver for advantage on the next conflict. Im sorry to say but this is where we are at unless CCP changes something. Lets face it most of all the changes we've heard about can be gamed and only hurt the little guy. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
459
|
Posted - 2014.07.02 16:22:00 -
[2] - Quote
reserved @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
459
|
Posted - 2014.07.02 16:25:00 -
[3] - Quote
reserved @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
459
|
Posted - 2014.07.02 17:00:00 -
[4] - Quote
Frostys Virpio wrote:Do ya have any group actually supporting this change? Because I could see CCP making sweeping changes like that only if everybody currently "important" in null were to stand behind those change and push them as a group effort but the current statu-quo won't be completely changed because :reasons: just because someone else have posted his own personal point of view.
I havn't campaigned anyone to support this. All I can say is if you don't dismiss the idea immediately and give it some real thought then this is a good idea. I am one of the FC's in one of the top alliances in the game that arguably is one of the most powerful and influential in nullsec. With the current status quo my alliance is making isk hand over fist we can do what we want when we want where we want and there are very few that can stop that. If I were looking at the issue merely from whats best for my alliance right now id say "No F'ing way " to these changes. But ultimately I see a healthier robust nullsec as a good thing for Eve as a whole and in turn better for my alliance and myself. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
459
|
Posted - 2014.07.02 17:02:00 -
[5] - Quote
Aryndel Vyst wrote:You could have summed this post up by just saying "Hey here's how I want to fix nullsec: Remove jump drives"
Because that's pretty much what you are saying.
Well yeah but removing jumpdrives messes other things up like logistics and supplies in nullsec. So you need changes to compensate for that so you aren't punishing people you are simply creating a new alternative to a old broken system.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
459
|
Posted - 2014.07.02 17:35:00 -
[6] - Quote
Retar Aveymone wrote:I haven't finished analyzing the rest of your ideas, but you do yourself no favors by claiming mineral importation didn't exist before jump freighters. Mineral importation existed - and was even more effective - before jump freighters through carrier jumping of passive targeters in iterons stuffed in a carrier SMA, or oversized guns fitted to destroyers in a carrier SMA. It has never been the case that 0.0 alliances supplied themselves trit locally through mining.
before jumpdrives and jumpbridges @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
459
|
Posted - 2014.07.02 17:58:00 -
[7] - Quote
Rivr Luzade wrote:Retar Aveymone wrote:I haven't finished analyzing the rest of your ideas, but you do yourself no favors by claiming mineral importation didn't exist before jump freighters. Mineral importation existed - and was even more effective - before jump freighters through carrier jumping of passive targeters in iterons stuffed in a carrier SMA, or oversized guns fitted to destroyers in a carrier SMA. It has never been the case that 0.0 alliances supplied themselves trit locally through mining. It almost sounds like you are proud of that. *facepalm*
Not really just stating how it is. I mean I am proud to be part of my alliance I am proud that we are a effective team. In that sense im very proud. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
459
|
Posted - 2014.07.02 18:00:00 -
[8] - Quote
Retar Aveymone wrote:Manfred Sideous wrote:Retar Aveymone wrote:I haven't finished analyzing the rest of your ideas, but you do yourself no favors by claiming mineral importation didn't exist before jump freighters. Mineral importation existed - and was even more effective - before jump freighters through carrier jumping of passive targeters in iterons stuffed in a carrier SMA, or oversized guns fitted to destroyers in a carrier SMA. It has never been the case that 0.0 alliances supplied themselves trit locally through mining. before jumpdrives and jumpbridges so your entire "golden age of eve" was the eight months between when alliances were introduced (november 2004) and capitals were introduced (july 2005), back when all of the superhighways still existed to Yulai (and you did all this building without even freighters, which didn't exist yet, shuffling trit from the one refinery station per region to one of the two factory stations per region, in an iteron) that's just wrong, and back then so little existed of the game we know today and people's skills were so low compared to where they are today that it's just not a relevant point to look at. I have a great deal of sympathy for the general idea that 0.0 needs to be made vast again so that anyime you start a minor tiff on the other side of the galaxy we can't barrel in for laughs and vice versa, but pointing to a "golden age" of outpost-free, dictor-free, freighter-free, 0.0 where miners mined without hulks and then lovingly transported their ore to the refinery station, then lovingly transported their trit to the factory station where they built things (instead of just convoying from yulai) either didn't exist, or was only fun because it was still novel
Yeah because the moment they released capitals and supercapitals everyone had them that instant and were using them at such a rate that it had the impact on the game that they do today or even close for that matter :colbert:
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
461
|
Posted - 2014.07.02 20:56:00 -
[9] - Quote
Allison A'vani wrote:I don't know the last time you had to do any alliance logistical work Manny, but as someone in PL who uses their JF more than any other ship in the game I have to 100% disagree with you. If this became a thing, then 0.0 would essentially die. Regardless of any resource localization done in 0.0 from mining, ratting, or plexing, you still have to import a ton of things for basic industry as they are region bound (go look at a T2 reaction flow/build chart) adding in a resource trading NPC would not be that useful either as that would end up price fixing all the materials, then you also run into issues of how you define racial building materials? Do you mean the basic moon goo? Do you mean reacted moon goo? Do you mean advance construction parts? Do you mean exploration research items? Do you mean isotopes?
Not price fixing if the exchange rate is based off market differences. So if you trade a helium Isotope it might be worth 1.2 hydrogen isotopes based off what the current market average was.
Allison A'vani wrote: If this happened then no one in 0.0 would ever use t2 modules nor ships as sourcing them would be near impossible without an extreme amount of work, especially as most of the exploration sites spawn in high-sec and low-sec space.
Really because I mean you can take a wormhole to empire or you could move any sort of industrial type to empire via a pipe. I mean I was around when this thing was done on a daily basis. Hell I can remember doing it myself because I could make a hauler run or 2 too empire a day and seed it in my alliances market and make a easy 20% it was easy isk.
Allison A'vani wrote:Price of t2 ships and modules would skyrocket overnight as fueling a pos would be a nightmare and moving moon goo would be suicide. Additionally there are a limited amount of lowsec systems with a high-sec system next door. This would choke-hold the number of moons available in the game for reactions both T2 and T3.
We got along just fine before jumpfreighters on fueling pos and moving moongoo. But in order to do so your alliance would want to police its space so you could move about. Also we used these things back in the day when we moved haulers and freighters called scouts and intel channels they were so OP.
Allison A'vani wrote:Moons and systems in deep 0.0 would be abandoned as there would be no way to move products out of those systems in any way that was not a complete chore. Other than the bounty isk itself there would be no reason to kill any rats since selling the drops is not worth the time of moving said drops as you could make more isk/hour just killing more rats rather than wasting time trying to move the loot drops. Currently, most of the Zydrine and Nocxium in the game is produced from ores mined in 0.0 and would result in a massive shortage of both, so t1 ship prices would also skyrocket.. Basically the entire 0.0 outside of border regions to empire space would be abandoned and you would see a mass exodus back to high/low sec.
Friend ASCN , Prime Orbital Systems , D2 , Razor would like to disagree with you. They used that space quite well . About the loot again you are incorrect I use to sell my loot wholesale to industrialist.
Allison A'vani wrote:The entire in game economy relies on the Jump Freighter making logistics not more of an absolute pain in the ass than it already is. If my JF was limited to jumping 1 system at a time I would strait up unsub my accounts.
Its funny the economy got along just fine before jumpfreighters.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
461
|
Posted - 2014.07.02 21:05:00 -
[10] - Quote
Tikitina wrote:
But, those who already do the current system and reap in the benefits of unlimited power projection will never support it. Why should they?
I support it because its best for the game. It's not about making things harder its about accomplishing the same task through different means. I think it would be awesome for miners and industrialist to have an important impactful place in nullsec. One where PVPrs are encouraged to create an environment where those activities could be undertaken. Where hostiles would have reasons to raid and interdict those activities. These are conflict drivers that are real and tangible. Something were solely lacking in nullsec. Currently you attack a R64 a CSAA or you attack Sov. Thats it for in-game conflict drivers. The rest is made up narratives used to motivate people. Small to medium sized gangs have no way of spurring combat other than to show up and hope their opponent is sporting and fancy's a fight. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
461
|
Posted - 2014.07.02 22:01:00 -
[11] - Quote
Retar Aveymone wrote:Manfred Sideous wrote: Yeah because the moment they released capitals and supercapitals everyone had them that instant and were using them at such a rate that it had the impact on the game that they do today or even close for that matter :colbert:
Ok, so here's the problem: your recollections don't really match reality. Back before jump drives, there were no outposts. In 0.0, each region had three stations: two factories, one refinery. If you wanted to build locally, you had to mine minerals, move them to the refinery, refine, then move to the factory. You had to do this all in an iteron because hulks and freighters did not exist. Most regions have the refinery nowhere near the factory. Querious didn't. You'd be moving small amounts of minerals tons of jumps. And you're claiming people didn't just mine the ABC (which were hugely valuble), they mined the veld and stuff as well and produced locally. But people who did that were idiots, even back then. ABC was worth far, far more than veld, not least because you could produce infinite trit in empire with NPC seeded shuttles. So if you wanted to build something, you'd mine ABC, bring the minerals to empire in an iteron (billions fits in one iteron), bring those minerals to yulai, and sell them. Then for a battleship or anything big you'd just fly the stupid thing back. But if you really wanted to build locally, you'd bring in an iteron of passive targeters, built from the infinite shuttle trit, and then refine that for gadzooks of trit in your conquerable refinery. You'd then putter your iteron back and forth 7 jumps to the factory station. Now, given that you're stuck with an iteron, and are moving less than one battleship's worth of minerals at a time, you're far better off just flying prebuilt battleships from Yulai (brought in on the superhighways to your jumpoff point). You're only going to be building cruisers or below with this god-awful backwards setup that was only fun at the time because it was novel - you were exploring a new type of gameplay and it was interesting. Novelty wears off. I would suggest you actually sit down with a list of what got patched in when and figure out which of your recollections simply couldn't have happened. This pre-jumpdrive golden age of 0.0 simply didn't exist, except the novelty that you remember.
So you are arguing about semantics now? I mean now that we have all these outpost and all these other industrial ships that can move much higher volumes than a Iteron what's the problem? @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
461
|
Posted - 2014.07.02 22:20:00 -
[12] - Quote
Retar Aveymone wrote:Manfred Sideous wrote: So you are arguing about semantics now? I mean now that we have all these outpost and all these other industrial ships that can move much higher volumes than a Iteron what's the problem?
Your post begins with your recollection of how great yesteryear was and all of the great things that happened. My point is basically that you remember it completely incorrectly, and that the glories of pre-Cold War EVE are not a thing to use as inspiration. I've always advocated for greater self-sufficiency for 0.0 and I greatly dislike the bipolar cold war nature of current 0.0, where a conflict anywhere is a conflict with everyone. The former we're actually getting somewhat in this patch and I hope CCP continues iterating on it. The latter is a hard problem that is not advanced by pointing to a glorious past that never happened. If you want to argue we should remove jump drives, then you've got to do it by saying how it will make today better tomorrow, not by saying weren't things great as I recall them when your recollection is faulty.
Ill concede that perhaps my timeline might be blurred together. But ultimately a more inclusive nullsec with more conflict drivers is for the best. Currently both of our alliances are part of the problem. I honestly can't see any changes CCP can make that would shake up nullsec enough. Other than changing jumpdrives jumpbridges to like I suggest other than adding a ton of new space. But im afraid that would only be a temporary stopgap. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
461
|
Posted - 2014.07.02 22:43:00 -
[13] - Quote
Allison A'vani wrote:
Freighters and Jump Freighters were added in the Trinity expansion December 5, 2007. EvE was a major pain in the ass back then. Regardless of how rose tinted your shades. As someone who started in 2009, part of alliances that did not have the isk to afford a JF (especially back when T2 prices were so insanely expensive during the height of OTEC), doing alliance OPs to escort freighters and Orcas through low-sec into null sucks. It is not fun, it is not enjoyable, it is not "cool," it sucks.
T2 has been cheap since like 2007. I remember 80mil isk for a covert ops cloak 2. 15mil for 1 T2 large gun. Mods are so cheap now its laughable. Yeah freighter ops aren't a fun thing to do everyday. That's why you would change things so more can be done locally negating the need of freighter ops or at least limiting the need for them.
Allison A'vani wrote: That does not lower the barrier to entry into 0.0 either, as you need a massive fleet to protect your freighter/JF with your proposed changes. As soon as you are spotted on the out-gate from high-sec to low sec a fleet will be forming to kill or suicide gank that freighter going gate to gate through lowsec.
Hahahahaha talk about barrier for entry. You need 1500 man capable fleets as we stand to own sov in Nullsec because if you don't and CFC or N3/PL affix there gaze at you you are done. Its as simple as that. So the barrier of entry of a 100 dudes or so to move a freighter isn't bad. Especially since ill repeat you would change as much as possible to make doing things locally as in "not bringing everything in via empire" limiting the need for freighter ops.
Allison A'vani wrote:This concept of yours may have worked back 250k less subs ago, but EvE hit 500k subs back in 2013. The player base is much larger and more diverse. Besides, some of us have jobs to do IRL. This concept scales across any size so uh yea.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
461
|
Posted - 2014.07.03 00:43:00 -
[14] - Quote
Allison A'vani wrote:I can understand where you are coming from on all your points Manny, I guess I just don't think that is fun. It really just sounds like boring work to me. I might agree with things like having constellation wide solv with constellation wide cyno jamers, but essentially making everything prohibitively more expensive or more of a pain to move just sounds like bad game design to me.
BTW when I started in 2009 a T2 ship was an extremely expensive investment that I would have never spent the money on, even if I had the proper skills to fly it. All your proposals are fine in the world view where you can freely replace what ever you want, but for those who do not have mountainous isk reserves, t2 cruisers were as far away a pipe dream as owning a capital. Even at current prices, my Rhea is worth more isk than I went through my first three years in the game combined (2009, 2010 and 2011).
Furthermore, if these kind of changes went into effect, what reason is there to bother living in 0.0 at all other than to have your name on the map? You make more isk in WH, and in terms of ISK per Effort you would be better off in Low Sec or High Sec. Your changes basically just sound like you want all of New Eden to be WH space.
Some people like to build castles. Others just want to watch the world burn 
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
471
|
Posted - 2014.07.03 15:59:00 -
[15] - Quote
mynnna wrote:There are literally no redeeming qualities to your post whatsoever, everything from "let's remove jump drives but not ACTUALLY remove them" to "let's give people a way to disable hub upgrades for a day at a time within a fifteen minute window, yeah THAT won't get abused in odd timezones at all with no recourse whatsoever" just screams "Let's make the game so awful and unfun that half of nullsec quits." **** needs changing, I'm happy to admit that, but goddamn am I glad you have no involvement in it. Manfred Sideous wrote:Some people like to build castles. Others just want to watch the world burn  Least you admit it.
I see you can throw stones well but in you're superior mind do you actually have any real ideas that bring us to a endstate of revitalizing nullsec and deals with the power projection problem? Or are you just a naysayer with insults?
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
471
|
Posted - 2014.07.03 16:00:00 -
[16] - Quote
Allison A'vani wrote:Looking back through this thread, I think you might be happier creating and leading a WH corp Manny. Just food for thought.
I am quite happy where I am. How about you go run and fetch a shut the hell up with your jump freighter ok. Thanks great talk. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
471
|
Posted - 2014.07.03 16:13:00 -
[17] - Quote
The fact remains that nullsec as it stands is broken and has been for some time. I really think it would be cool to see a more diverse nullsec. I mean N3/PL control over 1500 systems and 500 stations and CFC controls a similar amount as well. Thats just dumb but we all are just playing with the tools and rules we are given. Everyone likes winning so in the end will exploit any advantage to improve chances of victory or victorious endstate. Real change needs to happen. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
471
|
Posted - 2014.07.03 17:59:00 -
[18] - Quote
Lloyd Roses wrote:Manfred Sideous wrote:CHANGES
Hey all. We had a good run with our supers but sadly CFC caught up and now fights us on even footing, so I suggest it's time to finally fix those mechanics. I'm pretty sure you're the only guy in your alliance who thinks that way.
Not at all I want to go full on war with CFC ( or anyone that size ) and not stop. If you are under the impression I give a single F about losing space pixels then let me introduce myself , Hi I'm Manfred Sideous I am known for not giving a crap about losing ships. If a ship hull is the price of admission for an amazing fight then lets do this. Maybe its your ship maybe its mine that dies who cares.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
490
|
Posted - 2014.07.05 02:19:00 -
[19] - Quote
mynnna wrote:e: My reaction to Manny's set of suggestions the other day was about as vitriolically over the top as I feel his power projection changes are.  The real problem I've got with it isn't so much what I feel are the bad ideas (NPC trader, hubs hackable in the way he describes, over the top projection nerf) nor the good ones (I like the notion of tying the other indices into sov more though not quite so much in the way he's describing) but in what it fails to really address or even apparently think about. Some of it got touched on above - ****ing over people living in deep null with no alternatives, no thought to upsides of living there. Some just aren't touched on at all - what's the carrying capacity of a system for player income, how does that as well as value of alliance income sources drive the meta (hint: extensively, at least in my opinion), is production based entirely on locally sourced materials really that feasible (up for debate), etc. So I guess you could summarize that all as "some good, some bad, but mostly just feels half assed." To credit, though, it's spawned some decent discussion.
Hi hello let me tell you about Eve online. Its a sandbox game with a incredibly steep learning curve. Everything in Eve is hard but then again if you wanted easy there are plethora of choices to choose from ( wow , wildstar , old republic etc etc etc etc etc infinite) . If you are here in Eve online its because you respect a challenge. You think dedicating thousands of hours of your existence as human to making spreadsheets , erecting pixel structures then spending months on end of your free time to destroy others. Perhaps you travel to one of the most remote countries on the planet or are a politician representing other players spending inordinate amounts of time on this game. It's pretty clear that by playing Eve Online you like a challenge. If you live in nullsec you are dependant on your friends to help you survive there. Therefore I would deduce you probably like the idea of teamplay.
Hmmm Teamplay and challenging.
So I am not sure how balancing nullsec industry and changing things so people aren't reliant on empire to survive is so hard. I mean if they do need to go to empire there are these things called wormholes . I have seen alliances be damn near self sufficient before like ASCN and Prime Orbital in the very bottom of nullsec. Perhaps you change ores they give more trit or whatever you need to balance it out better.
CCP has had this expansion on the books for ever called Colonization. Its the crap they have been sperging about for the last year thats coming. Well Colonization has been a thing in the backlog for many many years. I heard about it back in 07. Anyway Colonization is space cutoff from the rest of the game that you then go out and build gates and stations and pretty much everything. I mean so thats where CCP is headed anyway. So why can't nullsec become self-reliant.
I tell you what you or anyone give me some non bullshit non platitude talk on how we fix power projection ( not some abortion of a idea bandaid like tope usage ) and fix sov so its more inclusive as in ( Its not the major blocks holding 90% of it) then. Because so far all I hear is (TEARS Logistic too hard we cant handle doing things a new way or changing things to fix a major problem that has degenerated the state of nullsec into a coldwar standoff).
I've been hearing bullshit excuses and platitudes and committees talk about this and that for years and nullsec just keep sliding further. This where a intervention needs to happen and say "Hey I know you are hooked on being able to jingle up a jumpfreighter and have anything you want from Jita in 30 minutes or less and unlimited power projection on top of it,. However you are killing yourself its time to stop". Things don't have to get hard they just need to be different because as innocent as it is to be able to go get what you need when you need it scaling is bad because groups of players abuse that to such a point that it is sucking the life out of nullsec. So much that you are either with party A or party B or you are a renter.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
490
|
Posted - 2014.07.05 02:33:00 -
[20] - Quote
I have heard so many ideas over the years to nerf power projection.
Increase tope usage ( doesn't hurt the big guys just the small guy ) decrease jump range ( cool no problem few more cyno accounts few more cyno beacons ) Spool up timers ( Ops start earlier ) NPC Islands ( great more small groups the big blocks can hellcamp when they get butthurt) Constellation Cyno Jammers ( yeah totally helping the small guy out . I can just see it now ) If I could be bothered to look up and catalog all the other ideas over the years I am sure it can be explained how they can be gamed by players or only hurt or hamper small groups.
Power Projection and Monolithic life sucking coalitions hogging up 90% of all sov doesn't change until we either add so much space that there is enough left over for the little guy or we make it so you can't just move around from one side of the game to the other at will.
Look I know you like fossil fuel but ...... @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
492
|
Posted - 2014.07.05 03:57:00 -
[21] - Quote
mynnna wrote:Manfred Sideous wrote:A bunch of condescending bull****
Yeah so that's the last time I come anywhere near apologizing to you or people like you.
Yeah don't be our elected servant or anything. I am just replying in kind your original reply was full of condescending and insult based reply. I'm sorry babby I thought you would be able to handle back what you dished out. You set the tone with a adversarial approach so uh yea.
mynnna wrote: There are literally no redeeming qualities to your post whatsoever
**** needs changing, I'm happy to admit that, but goddamn am I glad you have no involvement in it.
Yeah don't be our elected servant or anything. I am just replying in kind your original reply was full of condescending and insult based reply. I'm sorry I thought you would be able to handle back what you dished out. I mean you havn't presented a credible alternative at all just stood and shouted " No I don't like it " . Lead follow or get the F out of the way but don't try to stand in the way and act like you are some source on high. I've heard so many times no Manny this idea or that idea won't work. So many times I have proven you naysayers wrong. Because in the end all you can do is say nay. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
492
|
Posted - 2014.07.05 04:00:00 -
[22] - Quote
So again do you have a better idea Mynna or is no and insults the extent of you're rebuke? @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
492
|
Posted - 2014.07.05 04:30:00 -
[23] - Quote
Yeah you can't put arbitrary limits on social paradigms and not expect players to game it. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
508
|
Posted - 2014.07.05 21:50:00 -
[24] - Quote
Corraidhin Farsaidh wrote:Benny Ohu wrote:Zappity wrote:More broadly, I WANT to want to go to null. But the current options of join the blob, bow the knee or rent have zero appeal for me. And no, I don't know how to fix it :) you don't want to go to sov null, then. what's to fix? What's to fix is the current system where there is no point going to null without joining one of the existing coalitions. People want to be able to try to carve out their own chunk of space but it is currently in a choke hold of the existing groups so there is no point. It's fair enough that the greatest power can exert the greatest control but when this impacts the game by putting people off even bothering with null (about 80% of the players I think?) then it is an issue. CCP want more people in null so there needs to be incentives to do so.
I feel for you bro. I think nullsec would be much cooler place if there were many smaller groups. If those smaller groups didn't have to worry about giant monolithic groups swooping in and crushing them. Or for that matter elite pvp groups with high concentrations of supercaps that can just overwhelm small groups. See the problem is when you make it easy for groups to move great distance and easy to hold sov without using it or living in it this state will exist. So we must deal with those 2 things. How we do that is making it so you need to use the space to hold it and make it so you can be self reliant in nullsec so you are not dependant on easy empire logistics.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
508
|
Posted - 2014.07.05 22:02:00 -
[25] - Quote
Harvey James wrote:removing the OP mechanic that jumpbridges/jumpdrives are would mostly fix power projection and would immediately create far more gameplay in general .. the things people actually want .. pretty simple solution CCP just be brave enough too do it
The catch is to change things so nullsec are not reliant to a tether to empire to survive. That means they need to be able to attract miners and builders to be able to supply them with needed goods and services. I don't think people will mind giving up jumpbridges and jumpdrives as we know them now for a more vibrant and healthy nullsec. I say that if there are mechanics to supplement for how we do things now. Or we can be self reliant in nullsec without the tether to empire.
I personally benefit greatly from the current status quo. My alliance is one of the richest and best oufitted and most powerful in the game. However I love this game and care for its welfare. The current status quo is not conducive to a healthy or vibrant nullsec that encourages player growth. Because the bar for entry is so high and the lack of content drivers is so low. Myself a 10 year veteran and willing to adapt to a whole new way of doing things if it means that we end up with a more vibrant and healthier nullsec and by extension game. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
508
|
Posted - 2014.07.05 22:16:00 -
[26] - Quote
Harvey James wrote:removing the OP mechanic that jumpbridges/jumpdrives are would mostly fix power projection and would immediately create far more gameplay in general .. the things people actually want .. pretty simple solution CCP just be brave enough too do it
It's not about bravery its about offering a credible alternative to why we need jumpdrives ( currently we need them to survive in nullsec because we cannot be self reliant we depend on our tether to empire).
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
511
|
Posted - 2014.07.05 23:20:00 -
[27] - Quote
Paynus Maiassus wrote:mynnna wrote:There are literally no redeeming qualities to your post whatsoever, everything from "let's remove jump drives but not ACTUALLY remove them" to "let's give people a way to disable hub upgrades for a day at a time within a fifteen minute window, yeah THAT won't get abused in odd timezones at all with no recourse whatsoever" just screams "Let's make the game so awful and unfun that half of nullsec quits."
*Snip* Please refrain from personal attacks. ISD Ezwal. *Snip* Removed reply to a deleted post. ISD Ezwal. Words.
So I am all for all out war but I cannot call what others want to do. I am the minority here most will want to make agreements so they have some reasonable measure of security. I think its stupid in a video game that people are so attached to pixels that they would deny themselves fun in order to protect those pixels. We aren't going to wake up anytime soon and see each coalition going at eachother in full out war. It's sad and makes me sad. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
530
|
Posted - 2014.07.06 17:16:00 -
[28] - Quote
Elusive Panda wrote: +1 (except the NPC trader thingy... find a better way to fix that).
To everyone saying that implementing those idea would make logistics impossible to keep things running on the current scale, that's the whole point of the changes proposed.
We're not looking for a solution that would do nothing, they HAVE TO make sustaining such incredibly large empire ~impossible or very tedious. The current status quo is the worst thing to happen in EVE in a long time. 2 coalitions with infinite income, agreeing to not attack each other, 2 smaller coaliton who are permitted to exist to generate "gud fights" for the line members. It's artificial, I love good fights like anybody else, but if it's ONLY fighting for the sake of fighting all the time, we're losing the sense of purpose here.
Maybe we could take a look at how WH corp lives and the mechanics in which they live in? I'm not saying turn all space to WH mechanics, but maybe we can learn something about it, there is no "supreme overlord" of WH space, everything happens on a much smaller scale. These corp do not have access to a JF and yet, they still manage to exist, don't they?
You could argue with me that they have much less jumps to do to reach empire space and resupply compared to the furthest 0.0 regions and that's true, maybe player buildable (and destructable) stargate would be the answer? Imagine, you live in Period Basis with your own little alliance who control the region and then you build a smuggler like stargate that links to querious and another one from there to Khanid. So in a very respectable number of jumps, you could be in low-sec empire space and then make your way to a trade hub.
You would need to patrol the supply pipe(s) and escort transport ship (Deep space transport with more cargo than they currently have could be nice here, mini-freighter designed for... deep space, you know?). Moving large fleets could still be possible throught this new player made network of long range gate, but would be much more localized, static, predictable and counterable.
I would caution smugglers gates and streamlining gate travel as it could only strengthen power projection. People who live in the outlying areas of space should do so because its more remote and space further from empire should be richer. Again the idea with a power projection nerf would be to create new mechanics that allow nullsec groups to get rid of the tether to empire.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
530
|
Posted - 2014.07.06 17:22:00 -
[29] - Quote
Speedkermit Damo wrote: The "little guy" that everyone keeps referring to has access to NPC nullsec. The problem is that there's not a lot of npc null, not enough anyway and what there is has become quite crowded. Which is why I advocate expanding NPC nullsec space at the expense of sov-nullsec.
If CCP wants more players in nullsec, then we need more NPC nullsec space.
The little guy will just get camped into those NPC stations by mega coalitions when the little guy pisses off the mega coalition. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
530
|
Posted - 2014.07.06 17:27:00 -
[30] - Quote
Vincent Athena wrote:
If we nerf moving ships, by making bridging or jumping harder, then large alliances will preposition ships about their territory. This will require more ships, which means the average ship size will take a down tick. Many may think this is a move in the right direction; having supercarriers instead of Titans, carriers in place of supers, etc. But when null was battlecruiser blobs, people still said it was a problem that people blobbed.
.
With the changes I suggested groups will only be holding the sov in which they can use/need. Because unused or underutilized space will cost them more money and be easier to take. I mean you will still be seeing very large blobs on special occasions as in " ZOMG THESE BAD GUYS OVER HERE ARE TAKING OUR MAIN STATION WE NEED HELP". This will spur very large fights that create headlines. But the frequency of them will be smaller. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
530
|
Posted - 2014.07.06 18:00:00 -
[31] - Quote
Perhaps the concession that needs to happen from my original suggestion is: A logistic capital remains with current jumpfreighter range that can haul any base mineral or component or bpo/bpc. I still hate this idea because I can see it being abused so groups can power project. So a capital that can haul fuel blocks minerals t2 components gas components and wh components. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
532
|
Posted - 2014.07.06 18:55:00 -
[32] - Quote
Belinda HwaFang wrote:I wrote quite an essay on this subject but sadly through the wonders of forum web apps it was all piped to /dev/null 
TLDR version: 1. People are used to status quo, it's normal to hear them whineif you take away the simply toys they are used to. Look at the outcry from industrialists that they can't just predict their profits by plugging in numbers into EveIPH every day and mass running jobs! 2. To experience some of the magic of EVE Sov, some of the mechanics like Sov levels from the old days , or things which take it out of the control of a small number of supermassive supercapital fleets are welcome. 3. Thank you to the OP for bringing up (again) this important topic. 4. Your ideas could work , but simply removing jump drives all together (without replacing it with something else that is fun) is probably just going to make the (sov) players angry. 5. I choose to live in NPC partly because I see no future in the game in sov. 6. Perhaps this new Rubicon of unexplored space will be the Sov 2.0 , the sov "done right". Let's hope so. -- Fang
I guess we shall see. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
540
|
Posted - 2014.07.07 04:04:00 -
[33] - Quote
mynnna wrote:Manfred Sideous wrote:
I would caution smugglers gates and streamlining gate travel as it could only strengthen power projection. People who live in the outlying areas of space should do so because its more remote and space further from empire should be richer. Again the idea with a power projection nerf would be to create new mechanics that allow nullsec groups to get rid of the tether to empire.
Unfortunately nullsec is much too flat right now and the regions that supposedly should be richer to make this work, aren't. The other thing with the point you're making about gates is that it's true if they're player built and then put up everywhere. If they were for whatever reason NPC gates, carefully placed and limited to facilitate an option for travel into deep nullsec, that'd be another matter. Yes you could cut twenty, thirty jumps off your freighter convoy, but man isn't that an obvious route to take with no way around once you're on it, it'd be a shame if someone were waiting for you.
Most of the fun of freighter ops back in the day was the content it created. More content drivers! @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
540
|
Posted - 2014.07.07 06:07:00 -
[34] - Quote
Amber Lana wrote:I like the idea of making null more spread out, reducing cap ships' ability to get very far very quickly.
It's not just caps its subcaps moving via expansive Jumpbridge networks. My side uses Capitals and Jumdrives the otherside uses Subcaps and Jumpbridges. There is no way for new parties to enter nullsec without the blessing of the existing two blocks. I think that is stupid I know there are tons of players , corporations and alliances that would like to come to nullsec and have a piece for themselves. They aren't asking for much all they want is a fair chance. One that won't see a giant coalition come down on them. As it stands they have very few choices. The barrier for entry is so high its ridiculous. Even if they do have the assets and isk to make a play they need the out of game infrastructure experienced block level FC & the ability to compete in the Meta Game. As things stand they are beaten before they ever decide to start.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
580
|
Posted - 2014.07.07 17:08:00 -
[35] - Quote
Anthar Thebess wrote:Exactly both things have to be changed jumpdrives and jump bridges (both pos and titan ones )
Still spreading universe a bit could be some way to do it without even touching this mechanic , but i don't know what will be simpler.
Let say that all current regions will be moved away from each other so no direct capital jumps are possible ( SOV Region <> SOV Region ) The only way to move a capital to some region is using some NPC <> SOV connection (closer constellation a system that is much closer or something like this)
This will be also interesting from other perspective , as keeping this system safe will be the point of securing some region.
Still the best solution is to mix them and get as much changes into this game as possible.
I know that this is probably bad idea , what do you think about putting to a supers additional requirement that when activating regional jump they have to spoil their drive on a sun for few minutes ?
No offense but its still just a matter of lighting a extra cyno or 2. When you have experienced players like my alliance for instance we can pre-postion cynos to create a net that expands the entire game. We can be anywhere we want when we want.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
580
|
Posted - 2014.07.07 17:16:00 -
[36] - Quote
Kagura Nikon wrote:Limiting how far a capital ship can jump just doe snto work because makes impossble to traverse high sec using the low sec pockets as is done now.
Simply creating a timer between any jump drive activation of like 5-10 minutes would be more than enough to make capital ship fleet movement slower, but not harder.
Also titan bridges are much much more problematic on the fast response field than t capital ship jump drives. Somethign shoudl be done so they are not so overhelmingly powerful. That is by far the most powerful ability in game ( and rightfully belongign on the largest of the ships), but if its used as commonly as I use my cell phone, then something is amiss.
On the sov things. I left 0.0 after dominion because the sov changes just pushed even MORE towards the worst thing in 0.0. Massive HP grinding of structures.
Remember station services? Why the disabling of services basically failed as a feature? Because the ammount of EHP is ridiculous . No one wants to spend 1 hour with an average fleet to take services out or need to bring a capital ship blob to take services of a station.
We need more targets that are EASY to disable (and then also easy to repair) so that smaller incursions are doable and not everythign need huge fleets.
Station services woudl be a start. Cut their EHP to 10% of current. Half Jump bridges EHP. Move moon mining pos modules to outside POS shield so they can be disabled in a reasonably short time by a moderate gagn that is not responded when incursioning at an enemy space... Things like that make smaller gangs more meaningful, promoting more chances of combats (and smaller combats) and usually way more fun engagements that wehn combined with a timer on capital jump drives woudl mean not every single fight is under constang risk of a hotdrop.
You know I had a idea of being able to hack an ihub and disable upgrades. Would be cool if you could do this to station services as well. Mynnna pointed out that this would create chaos in off timezones. So I think the trade-off is to reinstate services or upgrades they would need to be hacked to unhack the hack. LOL alot of hacking one might say. When the hacking is taking place it shoots a Evemail and a system wide emote. That way the owner can respond thereby making conflict drivers. The hack should take 15ish minutes from start to complete.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
580
|
Posted - 2014.07.07 17:22:00 -
[37] - Quote
Anthar Thebess wrote:Kagura Nikon wrote:Limiting how far a capital ship can jump just doe snto work because makes impossble to traverse high sec using the low sec pockets as is done now.
Sorry , but no. The whole point of people suggestions is to change this, and there is no difference if this is lowsec or a nullsec. What eve needs is to be big again, where moving from one edge of universe to another in a capital or super will not take <1h. You suggest timer between jumps, it will not change nothing. Ops will just start a bit ealier , and this will make capital, and especially supercapital usage more safer. I think , whole point of changes made by CCP should focus on making sov holding alliances much more tied up to space they own. There will be always place for deployment in other side of eve , as eve is a game of alts. I'm not saying that this will be easy job , but it is something that ccp have to do. Just look at this webpage , and "all times" graph. Players OnlineCurrent numbers put active player base number around 2011 , and it is still dropping. You can say that every thing CCP gained since Incarna it is now gone or even more from what i see Quantum Rise was also expansion that put the active player base above this number , and this is 2008. People where not waiting for Industry re haul , yes it is nice , players online will jump a bit for 2-3 months and then again they will start dropping. People where asking CCP for certain changes , and where again ignored. How long people are asking for pos system rehaul? or for a sov mechanic changes? or for different cyno / jump mechanics? supercapital changes? Something that relay matters , and what we will get? More expensive ships, more expensive logistics , so less people willing to burn their isk in ships. Nice industry interface , that will benefit a very small group of players , as one skilled character have 50? or more production lines , but when on grid , he can fly only one ship. Eh, yes you can say that i'm worried about eve. This is nice game , but it is falling apart, because instead of growing ... devs are cutting roots just to make it more colourful and shiny , like this is the reason why most of the players play in this game.
Good Post. I think CCP sometimes gets muddled in Signal to Noise ratio from the player base. This thread is great and we already have confirmation that a Dev is watching it so lets keep the discussion going. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
580
|
Posted - 2014.07.07 17:27:00 -
[38] - Quote
Syd Unknown wrote:In my opinion one of the big problems that causes powerprojection are the timers... People can set the timers to their likings, so they have WAY to much time to get their defending numbers in. Timers should be MUCH shorter, so the defenders have to be CLOSE to their defending system to be able to always defend it. If an Alliance wants to take SOV they can prepare for it and Blitz it. The Defending Alliance should be either there to defend it, or loose it. timers should not be ANY longer then 24 hours. (or maybe even 3 stages of 8 hours each)
Timers have to be over 24 hours and here is the reason. We are playing a game with players from around the world. A defender who is russian would not be able to defend timers realistically if they exit in american timezones. Groups have to be able to set timers to when they can actually be online to play.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
580
|
Posted - 2014.07.07 17:34:00 -
[39] - Quote
Paynus Maiassus wrote:Well, if we wanna go the route of limiting power projection, how about starting with something smaller and more incremental? How about we just remove Titan bridging? I mean it wouldn't solve the whole problem but it would be a start.
I've always felt uneasy about the idea that 99% of Titans' role in Eve is just to sit in a POS and bridge.
Removing titan bridging then gives a unfair advantage to capitals then. You can't do it in increments because it will leave a very imbalanced state . @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
580
|
Posted - 2014.07.07 17:37:00 -
[40] - Quote
Kagura Nikon wrote:You make a good point about replacement caps to avoid the timmers. But at least would keep super capitals as slow response.
What you want to achieve is good, but limitign jump to adjacent system is not because will not curtail mobility. Will create serious choke points and even more stagnations. Unless you add several dozen extra low sec system just to provide alternative routes on those points. And then you need to solve the problem of the low sec pockets....
Thats why you can take the gate or you can bypass the gate and jump in anywhere in system via cyno.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
581
|
Posted - 2014.07.07 17:50:00 -
[41] - Quote
Steph Livingston wrote:I haven't been in a 0.0 alliance for quite awhile, but it seems to me the problem with stagnation isn't the ability for alliances to move their forces from point to point but the time, and fire power, required to dislodge an entrenched alliance.
Reinforcement timers allow alliances ample time to re-position fleets and, for the most part, choose when to engage. It's useful for small alliances with a few members, but makes the big coalitions almost impossible to dislodge. A few hours to a small alliance is a few dozen ships, to a coalition it's putting the system into TDI.
Instead of limiting force projection, I rather like the idea of an area of influence mechanic in sov space. Each alliance chooses a system to be their seat of power, where their influence will strongest. Every jump away from this system will have a lower influence score, eventually resulting in systems where the alliance has 0 influence.
As a mechanic, influence would represent how long a system would hold out against aggressors. The Seat of power would have the longest re-reinforcement timers, letting alliances set up defenses, and boarder systems would be reinforced for mere hours, if at all.
It allows the current system to be more fluid. If you wanted to hold lots of territory, you can do it but you need pilots available at a moment's notice. If you want to hold small amounts of territory, you can afford to be a little more strategic and choose your battles.
It also allows small groups to actually be a little more effective. You don't have to send a capital fleet in to battle every time, if the boarder systems have no reinforcement timer you could run and try to grab systems before a defense could be mounted.
This one of those ideas that seems great in a vacuum or in a new Eve. However we are at a state where some alliances are over 9000 players ( sorry couldn't resist ). Also you cannot create a system where people have to respond immediately or they lose sov. This game is played by people all over the world. Asian players can't be online when Americans are playing in American primetime. Also a large alliance is going to need more space than a small alliance so although your seat of power Idea is neat. It cannot be a static limit or arbitrarily set.
I maintain that I think the solution is you tie sov cost and structure tenacity to the usage of the system ( Building , Refining , Mining , PVE ). The more you do the more tenacity your structures have and the lower the sov cost is. The less you do the opposite effect happens. This incentivizes utilization of space and not taking more than what you can utilize. Now some space is better than other space and CCP has stated throughout the years they want to maintain that. So if you have ****** space you will always have you're eye on greener pastures. Or as you grow and expand you will vie to take more space. These are all viable content drivers.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
582
|
Posted - 2014.07.07 18:07:00 -
[42] - Quote
Midori Tsu wrote:I think that having timers and costs affected by usage are something that should be added. But i do have worries over this making the game tedious and unfun, which not every enjoys.
I may of missed it, but how will this affect blackops?
I disagree with your assertion to tedious and unfun. Lets look at a simple comparison. Do you go to the shops and buy the place out of food because you can? No you buy what you can afford , need and can use before it goes bad aka rots.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
582
|
Posted - 2014.07.07 18:16:00 -
[43] - Quote
Wentworth III wrote:Interesting solutions but I'm afraid the coalitions would not break up as a result. When the best income is directly dependent on the amount of sov owned, it makes sense for alliances to collaborate rather than fight.
The only way to really break up the coalitions would be to make renting less profitable to the extent that it could not support a coalition of 50,000+ characters. But that's impossible if you think about it. The only other option is to outlaw renting, but CCP wouldn't dare interfere with the whole ~sandbox~ narrative.
If you limit power projection people will have to spend time to travel to find content. Time is the commodity because players can't spend there day traveling to find the content. So logical choices will have to be made like " Hey if were blue to everyone within reasonable travel distance then we have nothing to do" " Likewise a group on the otherside of the universe will not travel here reasonably everyday " "Therefore why don't we unblue some of these groups so that our members have the ability to have content without traveling a unreasonable amount of time". You would still see epic battles for pivotal timers ( Home Systems ) when people "phone a friend to come to their aid". I also think this would give rise again to mercenaries ( Nomadic groups that can be contracted to augment stationary groups ). @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
582
|
Posted - 2014.07.07 18:41:00 -
[44] - Quote
Xolve wrote:I like how all of you assume that making gross changes to the way capitals navigate the known game world will somehow have some mystical ability on players way to undermine even the best changes, to simply make more jumps, or to just quit playing this awful game.
"Power Projection" was a neat catch phrase during the CSM, but when most of the nullsec populace is capital ready (in many cases with several racial variants at that) what you're experiencing isn't 'power projection breaking the game' it's the influx of more and more players with higher and higher skill points.
Making Sov cost more might do something to break up huge swathes of space owned by a single entity, but if the space is unused in a 40k man coalition, why is going to be more desirable to a much, much smaller group? Bad space is bad.
There was a lot more to this, but the forum ate it (twice); this is the draft, and I can't be ****** to re-write it all again. TL;DR Tinkering with Sov, sure; ******* with jump drives, meh.
We don't buy capitals because we think " Wow I can cross the Universe fast " I would like to think we train and buy them because we think " Wow these things are big and cool and they make cool explosions and I am in awe of their destructive power" . Changing the way in which they travel does not affect that assumption.
For my alliance Pandemic Legion if my suggested changes were to happen I could see us sliding back into the mercenary role. We would base from Lowsec as we do now dominating the immediate area until a Nullsec group contracted us. We would then mobilize and organize logistics and prep what assets we need to complete or perform the mandate of our contract and move to the contract area. It would be a task to get there and setup not something we do willy nilly or with just a few cynos and jumpfreighters. Consequently our sphere of influence would be tied to where we are operating.
For Goonswarm Federation they would have to shrink their sov holdings to what they could reasonably manage , use and afford. They wouldn't be able to redeploy their whole force to other parts of the galaxy because if they do so and leave they're space unused. Unused space would become more expensive and easier to take. This would limit Gfed's sphere of influence.
I used PL and Gfed as examples as we are both seen as some of the great power of Eve. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
582
|
Posted - 2014.07.07 18:45:00 -
[45] - Quote
Kagura Nikon wrote:Xolve wrote:
Making Sov cost more might do something to break up huge swathes of space owned by a single entity, but if the space is unused in a 40k man coalition, why is going to be more desirable to a much, much smaller group? Bad space is bad.
There was a lot more to this, but the forum ate it (twice); this is the draft, and I can't be ****** to re-write it all again. TL;DR Tinkering with Sov, sure; ******* with jump drives, meh.
It is not only sov that is the problem. If we tie up costs to sov we jusut split the alliances within a coalition, not the coalition itself. If we could make life be more expensive the more blues you have that would result in the ideal solution, the problem lies in how to do it in an elegant way that is not easily circunvented. That is why I proposed (rough and very very initial idea) that the alliance manteinance bill be tied to the number of player owned outposts it is allowed to dock
This is a arbitrary limit even if its dynamic in its application. It can be gamed by creating alt alliances. So that way you only control a set amount of stations for the cost to not be driven up. Instead you tie sov cost to usage. If you use it its cheap if you don't its expensive.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
583
|
Posted - 2014.07.07 18:54:00 -
[46] - Quote
jack1974 wrote:A few pages in and it is nice to see the conversation evolving. In my opinion the main problem will nullsec, AND THE ONLY PROBLEM WITH NULLSEC, is the sov mechanics. I'm no expert at creating rules but I feel the solution is simple:  Speed up all timers so a system can change owners in less than a day. Example: Alliance B could destroy Alliance A's station in under 18 hours(6 hour reinforcement timers). Potential Situation: Ally B knows that Ally A has a horrible USTZ and an even worse Aussie TZ. Ally B waits for Ally A to have a bad EUTZ showing so they begin to siege a strategic hub. Unless Ally A pulls a rabbit out of their @ss their station is lost. How is this a solution? Alliances today rule out strategic hits/death blows because you can see them coming from a mile away. With todays mechanics Ally A would reinforce Ally B's station on a wednesday. Ally B now has 3 days to plan its defense for the weekend. 3 days to move cynos, dictors, etc. WAY TOO MUCH TIME. In current times, as we learned from Germanys Blitzkrieg, the faster you can hit the better! Advanced Situation: Coalition A needs to remove Coalition B from a region. They alarm clock on a Monday after DT for their coalition to reinforce and now CAPTURE every system in said region by Monday night. Come Monday afternoon Coalition B would be backpedaling due to the abrupt, vast attack on their space. Either they pull together numbers within the next 12 hours to defend every system or they face to lose all of their hardwork. Que Mannies solution: Stations can be destroyed(assets beamed to lowsec/jita)  If a coalition did a deathblow to another alliances main station, the defender would then logistically have to get all of their assets back out of lowsec/jita to the frontline again  That would be a pain and people would gladly defend their turf to prevent the extra work. All together this solution would do the following: require all alliances to be on high alert at all times SOV wars to be more FPS like, high death/action logistic networks ready to retrieve lost assets from destroyed stations potential more cap use(='s greater chance of cap loss)(more fuel usage) more wars as alliances run the risk of losing their entire space in a week or two(nowadays 1 system a week)
Due to timezone restraints there has to be timers of at least 24 hours. You would not wan't to hold sov with mechanics where you go to bed and then wake up and its gone.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
587
|
Posted - 2014.07.07 19:03:00 -
[47] - Quote
Retar Aveymone wrote:With the timer discussion, I think another thing that's been forgotten is the distinction between tower timing (takes some effort to get the timer right) and the new system of preset timers. I am not convinced that the "set time, timer is within the variance based on that time" is a better idea than the old system of tower timing where there were things like ******* up stront timing, or the ability to kite towers.
+1 @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
587
|
Posted - 2014.07.07 19:22:00 -
[48] - Quote
Cherry Yeyo wrote:Manfred Sideous wrote:This is a arbitrary limit even if its dynamic in its application. It can be gamed by creating alt alliances. So that way you only control a set amount of stations for the cost to not be driven up. Instead you tie sov cost to usage. If you use it its cheap if you don't its expensive So then you just fill the space with renters and we're back to square one Until living in and using space for YOURSELF and your members is more profitable, fun, beneficial and entertaining than renting it out and unsubbing is addressed, all this power projection talk is just bandaids on a bigger problem.
Perhaps some renters still would exist. However its still based on what I can reasonably travel too and protect. So If a renter system in cobalt edge is in reinforced mode and comes out @ 18:00 and a system in the spire comes out @ 18:15 I can only defend one because I cannot make it between those 2 points in time. This is where the power projection nerf comes into play. My sphere of influence is dictated by the fairest measure ( Time). Everyone everywhere will be affected fairly by the same rule.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
590
|
Posted - 2014.07.07 19:39:00 -
[49] - Quote
Cherry Yeyo wrote:Manfred Sideous wrote:Perhaps some renters still would exist. However its still based on what I can reasonably travel too and protect. So If a renter system in cobalt edge is in reinforced mode and comes out @ 18:00 and a system in the spire comes out @ 18:15 I can only defend one because I cannot make it between those 2 points in time. This is where the power projection nerf comes into play. My sphere of influence is dictated by the fairest measure ( Time). Everyone everywhere will be affected fairly by the same rule But what made you have a timer in Cobalt Edge and The Spire? Wouldnt it make sense to live in one constellation, one region, one pocket? No, it doesnt make sense because theres not enough value in that space. OK, let me get more space! More space = more renters = more isk Why do alliances need isk? To guard their sandcastle or kick over someone elses
Ok so just to be clear I am replying under the rationalization that my suggested changes were implemented. So first any space I own or control must be utilized or it becomes more expensive and easier to conquer. Secondly the space I do control has to be in a proximity of what I can reasonably protect. This is affected by the size of my alliance what assets I can bring to bare and the time in which it takes for me to get there. You see I might be able to take a system far away and I might be able to rent it. But protecting it means I need to be able to get there to do so. By doing so I might not be able to protect a system I own somewhere else. Now if I am a larger alliance perhaps I can have fleets in 2 or 3 different places. But being a larger alliance I will need more space to utilize to support my larger player base. So you see it still comes down to what can I utilize what can my sphere of influence cover.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
592
|
Posted - 2014.07.07 19:51:00 -
[50] - Quote
Onnen Mentar wrote:I could not agree more that power projection needs to be nerfed severely. It's the only way you'll get truly epic fights that actually mean something. Meaning comes from effort invested, not from numbers.
How about allowing a single character to move more at once, but make the move itself considerably slower and more dangerous?
Imagine carriers/freighters could carry 10 times what they carry now, but moving from the north to the south would take days and requires traveling through every damn system. With some bad luck, by the time you arrive, it turns out your best friends are stabbing you in the back... It would make conflicts slower and somewhat more predictable.
Other than that, I believe sov warfare should be very "minimalist". As few sov structures as possible.. no need for cyno jammers and what not. The main advantage defenders should get is that they're already there and nicely stocked on ships and ammo. If the attackers handle the logistics well, then props to them.
Logistics should be a team effort that requires a proper fleet to guard the convoy. It should involve fighting your way there.
But...there is a fundamental flaw in EVE's industry design: industry is more complex than it should be (too many different components) and anything T2 requires components from all regions.
This encourages trade, sure, but at the same time obliterates any possible local identity. What if the great wildlands provided all raw materials needed for the production of minmatar T2 ships? I am dreaming now, but that is the kind of flavour EVE industry sadly lacks.
This was why I "threw" the trade NPC into my suggested changes. I know its not a perfect idea but I think it could be fair if it was based off market values. Perhaps someone has a better idea I am all ears. If we were to nerf power projection and create a nullsec that wasn't reliant or dependant on the tether to empire there would have to be some mechanism in which things could be acquired that are not obtainable locally. Thats was the basis of my idea for a trade NPC. Perhaps this Trade NPC is a upgrade you install into a ihub or perhaps a upgrade to a station. Perhaps that upgrade could be disabled or interrupted by the Hacking minigame. Also you would restore it by the hacking minigame. These are conflict drivers and ways in which small parties could create chaos and trouble.
The Trade NPC would basically work the way a villager works in Minecraft. You trade goods and you get a good you need/desire. The exchange rate would be based off the median value of the item you offer for trade versus the item wish to receive. Rounded of course so if you want Hydrogen Isotope and you have Helium Isotope for trade and the Hydrogen is worth 500 a unit and the helium is worth 1000 per unit then the resulting exchange would be you get 2 units of Hydrogen for your 1 unit of Helium. Perhaps a transaction fee ( isk sink ) is also exchanged that can then be modified by trade skills. Perhaps in player owned stations the owner gets a cut of the NPC fee.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
593
|
Posted - 2014.07.07 20:09:00 -
[51] - Quote
James Amril-Kesh wrote:Manfred Sideous wrote:CHANGES Jumprdrives limited jumprange to adjacent system only. (lightyear distance is irrelevant)  All capitals can use stargates.  Jumpfreighters gain bubble immunity  One Jumpbridge per system can only connect to adjacent system (lightyear distance is irrelevant)  Regional Trade NPC is created to exchange racial building materials for other racial building material lol what a gigantic crock of ****
Exactly what kind of crock can you elaborate please?
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
593
|
Posted - 2014.07.07 20:11:00 -
[52] - Quote
Zappity wrote:Just a few thoughts.
Premises 1. Sprawling empires are bad. This is bad because it makes it more difficult for smaller entities to get into the null game. 2. Dependence on a large number of players/allies to survive is bad. There is only one logical endpoint to this after a period of coalescence: two enormous coalitions which balance each other (see point 1). 3. Alliances would not form coalitions if they did not have to. I am assuming that lack of fights and a desire for independence would be enough to stop coalition formation if point 2 (i.e. survival) was solved.
Actions 1. Nerf power projection. 2. Institute GÇÿdynamic true secGÇÖ to increase rewards for active space and decrease rewards for inactive space against an unmodified sec. 3. Institute GÇÿdynamic defence indexGÇÖ to increase the defensibility of active space and decrease defensibility of inactive space. Somehow.
Results Rental empires will be maintained as long as it is possible to defend multiple parts of your empire simultaneously over great distances. Nerfing power projection will increase the probability of successful rebellion and territorial wars. This will continue until the optimal empire size is achieved, i.e. small enough to adequately defend all borders.
Alliances need the ability to grow GÇÿupwardGÇÖ instead of sprawl GÇÿoutwardGÇÖ and this must include both rewards and defence. A GÇÿtallGÇÖ, active alliance should be very difficult (impossible?) to dislodge from a small area of the map. If an alliance chooses to grow upward (focus their activity in a smaller area of space) then they should attain greater income (GÇÿdynamic true secGÇÖ), preferably player-generated rather than moon-generated. They should also attain greater security as a natural consequence of concentrated force but also from sov mechanics (the GÇÿSomehowGÇÖ above), allowing them to defend against a stronger force (GÇÿdynamic defence indexGÇÖ).
Conversely, if an alliance chooses to grow outward then their reward is rental income. Power projection nerfs mean that such an alliance would be inherently unstable, vulnerable to coordinated attacks.
A potential problem with this approach is that an active rental alliance would also grow in defensive strength. Maybe that is alright if the renter would need to be involved in sov defence. If they are strong enough and good enough to repel a strong invader then the chance of rebellion would also be increased.
This person gets it. /applaud
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
593
|
Posted - 2014.07.07 20:24:00 -
[53] - Quote
James Amril-Kesh wrote:Manfred Sideous wrote:James Amril-Kesh wrote:Manfred Sideous wrote:CHANGES Jumprdrives limited jumprange to adjacent system only. (lightyear distance is irrelevant)  All capitals can use stargates.  Jumpfreighters gain bubble immunity  One Jumpbridge per system can only connect to adjacent system (lightyear distance is irrelevant)  Regional Trade NPC is created to exchange racial building materials for other racial building material lol what a gigantic crock of **** Exactly what kind of crock can you elaborate please? Making the game tedious and unenjoyable, obviously.
Can you elaborate please. Because here is what I envision. I envision alliances living in nullsec that are more diverse in the type of player that is part of the alliance. So you would ideally see more builders and miners among other types of industrial individuals. I see PVP'rs guarding there space to create an environment in which the builders , miners and industrialist can go about there business. I see raiding parties going out to interfere interdict or obstruct enemies activities in there home space. Doing things like ganking ratters and miners or hacking ihub or station upgrades and services or siphoning off moons. I see parties gatecamping logistic pipes or pipes leading to low/hisec. I see other parties wanting to disrupt those camps and patrols.
I see entities waging war over border disputes or vieing to control more or better space based off needs and capabilities. Ultimately I see a more diverse vibrant and healthy nullsec where team oriented play is the cornerstone and interaction at every level is taking place.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
594
|
Posted - 2014.07.07 21:11:00 -
[54] - Quote
Teckos Pech wrote:Evelgrivion wrote:Teckos Pech wrote:So, run it more like a business so it is less like a business? Is that your suggestion? Sorry, but you'll have to pardon me for finding that kind of rhetoric completely daft.
You've got a massive uphill climb to convince me that your convenience is worth more than the game's overall health. I have long since concluded that making it easy, or even possible to move bulk material from point A to point B in an instant was not a good direction for Eve Online. Its past time it got a second look, and it is, in my opinion, worth throwing away the things you like about the status quo to make Eve a better game. My convenience (and everyone else's) is essential for the game's health. Making the game inconvenient is not that far from making the game un-fun. You also appear to be conflating easy and fun. That does not necessarily have to be the case. FYI: Just to be clear, I don't do logistics for my alliance or corp. So I'm not here complaining about how my own in game activities would suddenly suck alot more with these changes.
Changing things doesn't mean they have to be hard it could mean you arrive to same endstate via a new or different means.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
596
|
Posted - 2014.07.07 21:21:00 -
[55] - Quote
Tara Read wrote:I'm not exactly jumping for joy over the suggestions here simply because I don't seriously believe PL would just dump the current rental empire model for the sake of the health of Eve.
Where were these radical ideas after the moon goo nerf? Where were these ideas after the Halloween War? I understand you are all so terribly bored you drop Supers on cruisers but honestly? I doubt you could convince people to give up easy income.
Rental income is the easiest thing in existence. Basically CFC/Nc./PL have become landlords nothing more. And due to botlord agreements for both sides to abstain from hurting each others rental space these ideas make even less sense.
Can you seriously convince these people to unclutch their pearls long enough to see there's more to Eve than a blinking walllet? I doubt it.
And what of PL's super cap force? There's just too many unanswered questions and even though the ideas are radical and refreshing, I doubt they will ever come to fruition.
CCP depends upon these once a year proxy wars to advertise 2000 man space battles to draw more people in. What these people don't understand is the 10% tidi, the billions of isk needed to field huge behemoths let alone the years to train such ships too.
So it's a catch 22. You either revert Eve back to an even more niche game and lose half the subscribers or you let the coalitions become so bloated and fat that the line members eventually bleed off and you lose those people anyway.
These are fresh ideas but hardly practical and certainly laughable when leaders of entities like yours scoff at anything that would hurt their easy income.
Let me first just say I am but one man. I do not encompass the decision making for PL or CCP. I can tell you PL has weathered many changes in the game and been fine. I am sure we can weather more. We play as a team and strive for excellence. Ultimately I would like to think that EVERYONE wants a healthier Eve. One that continues to grow and is around for a very long time. I personally and willing to unclutch these so called "pearls" for that endstate. I think it would be exciting to see a more vibrant nullsec one where new groups can come out and carve themselves out a piece. I still think we would still see massive headline making fights. But I also think that not every fight will be a %10 Tidifest that we have now. I think the blocks will break up and the ones that refuse will atrophy from lack of content. There members will become disengaged. Groups like PL would have to change drastically we would either have to live in our sov to protect the rental space around it ( this limits us from being the boogeyman elsewhere) or we become the nomadic mercenary ( which means we can be the boogeyman anywhere but not at the same time). @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
596
|
Posted - 2014.07.07 21:30:00 -
[56] - Quote
Tara Read wrote:
My analogy of Supers being Eve's ICBM was correct then. They seem to be more of a deterrent than anything else. If you could get seriously backing in PL for Manfreds ideas there would be some weight to it. Not that Manfred himself isn't weight enough behind them.
You got my support on this. Gate camping shipping lanes? Holy **** it's almost like Piracy would be profitable again!
You saying im Fat bro ? Thats it Fite me now!
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
596
|
Posted - 2014.07.07 21:33:00 -
[57] - Quote
Teckos Pech wrote:Evelgrivion wrote:Teckos Pech wrote:Manfred Sideous wrote:Allison A'vani wrote:The entire in game economy relies on the Jump Freighter making logistics not more of an absolute pain in the ass than it already is. If my JF was limited to jumping 1 system at a time I would strait up unsub my accounts. Its funny the economy got along just fine before jumpfreighters. Sure and the economy 100 years ago got on just fine too. Of course, it did not and could not support a standard of living like we see today. There is one very simple rule anyone who takes any economics course should learn. Everything comes with trade offs. Everything. I'm not sure you've fully explored the trad offs inherent in your suggestion here. For example, various items would become more scarce as there would be increased risk in moving stuff around. From empire to null and vice-versa. At the very least that increased risk will mean sometimes stuff does get blown up. As scarciity increase price will go up. If price did not go up then some people would not undertake the actions necessary to provide those items (risk vs. reward calculations). And who would be less harmed by an overall increase in the price level...older more established characters....often the very same people in the older, larger and well established current null sec entities. I get what you want to accomplish here and I even applaud your attempt to take on the issue. But instead of making logisitics in Eve even more like a second or even full time job...might I suggest you find ways to that result in more utilization of space and creating content via positive incentives vs. negative ones? The environment that cynos built is, in my opinion, toxic, and needs to go. If logistics being a full time job seems to be the ensuing direction, maybe you should look at your approach from a human resources standpoint. Making it easier on logistics guys is no excuse for the game that has grown around its mechanics. I'm going to try again.... What I was trying to suggest, and my fault that I failed, is that one solution might be to make null logistics less important. If "stuff" is sourced locally more than bought in bulk in empire and then jumped out to null then logistics becomes less of a thing. Right now, and even with the various changes to industry, making things in null is not going to be much of a thing except for various high end commodities. For example, making JFs in null might become a big thing. Making cruiser hulls, probably not. I agree with much of Manny's goals (more people mining in null, more people manufacturing in null, systems being more intensely used, I'm not even against seeing the current null empires contract in size and opening up huge swaths of space for potential new comers). I'm just not sure making things inconvenient is the way to go. Trying to force people into an outcome is not as easy or healthy as providing incentives where people willingly move towards that outcome. Most people focus on "force". Change the rules so people can't do something anymore instead of changing the rules so they don't want to do what they are currently doing and do something else, that also could have positive long term "health" benefits for the game. Yes, the latter is probably quite a bit harder, but at the same time it is more consistent with the notion of the sandbox game. The former, however, is less consistent with a sandbox game. It really comes down to: you aren't sandboxing like I think you should, so I'm going to stop you from sandboxing that way.
I agree with the spirit of what you are saying. My changes just do change the way people do things and offer new ways to do things that arrive at the same destination just differently. Ultimately we make these changes for the oveall welfare of nullsec and by extension of Eve something I think we can all get behind. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
597
|
Posted - 2014.07.07 21:40:00 -
[58] - Quote
Tara Read wrote:Manfred Sideous wrote:
You saying im Fat bro ? Thats it Fite me now!
No cyno's at top belt? Fine : P And no you aren't fat. I'm the fat American riding a power scooter lol.
jkay I am a fatty. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
598
|
Posted - 2014.07.07 21:50:00 -
[59] - Quote
Teckos Pech wrote:Manfred Sideous wrote:
I agree with the spirit of what you are saying. My changes just do change the way people do things and offer new ways to do things that arrive at the same destination just differently. Ultimately we make these changes for the oveall welfare of nullsec and by extension of Eve something I think we can all get behind.
I'm also worried they might be a bit too much to introduce in one update. Do you have any kind of phased in plan?
I don't I just hope this discussion helps CCP in some way that in part or parcel. Honestly I think this all can be implemented at once just plenty of advance warning and testing for bugs and etc.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
600
|
Posted - 2014.07.07 22:04:00 -
[60] - Quote
Teckos Pech wrote:Manfred Sideous wrote:Teckos Pech wrote:Manfred Sideous wrote:
I agree with the spirit of what you are saying. My changes just do change the way people do things and offer new ways to do things that arrive at the same destination just differently. Ultimately we make these changes for the oveall welfare of nullsec and by extension of Eve something I think we can all get behind.
I'm also worried they might be a bit too much to introduce in one update. Do you have any kind of phased in plan? I don't I just hope this discussion helps CCP in some way that in part or parcel. Honestly I think this all can be implemented at once just plenty of advance warning and testing for bugs and etc. Quick technical question: What exactly do you mean by adjacent? Connected by gate--i.e. a JB would be a "safish" way to get from one system to the next and avoid gate camps. Or some other definition? The reason I as is that on a 2-d map systems that are "adjacent" can be rather far away and involve a number of gates. Sorry if this were answered somewhere else in the thread....15 pages is a bit of slog to read.
I think for definition sake adjacent would be defined by gate connection.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
602
|
Posted - 2014.07.07 22:32:00 -
[61] - Quote
Retar Aveymone wrote:Long and very good post.
Along with the power projection nerf it adds in things like attrition. For a force to come to your home and try to conquer it they must overcome your resupply capability. Remember neither the attacker or defender can whistle up a fleet of jumpfreighters to resupply from Jita. Material and resource management would become integral parts of any attacker or defenders strategy. A sov holder who is less capable PVP wise might be able to withstand a siege better than attacker who is better at PVP shearly via being able to stockpile or replace losses easier and better. The defender would have a inherent advantage because they would have the infrastructure in place to build locally then a invader. So conquest would have added new dimensions of gameplay in the overall battleplan.
Things Like
Interdiction - Attackers and Defenders would seek to deter , interfere or disrupt activities to resupply be it by logistics via empire or by miners and builders. So you are talking about things like gatecamping raiding parties on logistic activites. You are talking about protecting and raiding mining parties. You are talking hacking and disabling things like mining upgrades on ihubs or the refinery at the station or factory lines. Having coverage of siphons on moons.
To be clear on the hacking mechanic. Have you ever watched a movie where someone is trying to break into a safe? You got the guy trying to break into a safe meanwhile the alarm is going off and his/her cohorts are doing there best to protect the guy cracking the safe so he isn't interrupted. The same would apply on unhacking the hack or it would expire after a certain period of time.
So in the context of how it fits into gameplay. A roaming gang could come in and start a hack on some service or upgrade it sets off alarms in the form of system wide emote and evemail notification. Now the sov owner can respond and wham you have content. On the conquest scale you would want to disable services and upgrades to aid in attrition.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
602
|
Posted - 2014.07.07 22:59:00 -
[62] - Quote
Lucas Quaan wrote:Querns wrote:Andraea Sarstae wrote:You can achieve much of what you want with some smaller changes:
- Jump drive cool downs on combat capitals
This is not a meaningful restriction, as I can just own multiple hulls and/or pilots (depending on implementation) and use them Pony Express style to achieve the same gameplay as today. These types of restrictions just gate gameplay out for pilots with less money or time (typically, but not always newer players) with no real meaningful restriction for the time or money richer players. So lets cater to the rich and organised who can just burn 30j with interceptors to their 500 BS cache in the warzone instead. This thread has AIDS and most of the suggestions in it are hilariously disconnected from the one thing that matters in terms of having power to project in the first place: warm bodies. If I can simply stockpile ships in strategic locations then you can nerf jumpdrives or logistics or exotic dancers however much you like, the little guy will still get stomped by those with more people. If your end goal is a more diverse null sec, then you need to address reasons to diversify, not arbitrary limitations on distance that only hurt the small and poor anyway.
Cool you burn you're inteceptors over here and project you're power with the stockpile you have. While you are gone I am gonna burn your house to the ground. What are you gonna do burn 250 back? Great your power has been halved in both places. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
603
|
Posted - 2014.07.07 23:11:00 -
[63] - Quote
Lucas Quaan wrote:Manfred Sideous wrote:Lucas Quaan wrote:Querns wrote:Andraea Sarstae wrote:You can achieve much of what you want with some smaller changes:
- Jump drive cool downs on combat capitals
This is not a meaningful restriction, as I can just own multiple hulls and/or pilots (depending on implementation) and use them Pony Express style to achieve the same gameplay as today. These types of restrictions just gate gameplay out for pilots with less money or time (typically, but not always newer players) with no real meaningful restriction for the time or money richer players. So lets cater to the rich and organised who can just burn 30j with interceptors to their 500 BS cache in the warzone instead. This thread has AIDS and most of the suggestions in it are hilariously disconnected from the one thing that matters in terms of having power to project in the first place: warm bodies. If I can simply stockpile ships in strategic locations then you can nerf jumpdrives or logistics or exotic dancers however much you like, the little guy will still get stomped by those with more people. If your end goal is a more diverse null sec, then you need to address reasons to diversify, not arbitrary limitations on distance that only hurt the small and poor anyway. Cool you burn you're inteceptors over here and project you're power with the stockpile you have. While you are gone I am gonna burn your house to the ground. What are you gonna do burn 250 back? Great your power has been halved in both places. I set my timers accordingly. And pay my sov bills. ;) edit: If you are questioning the ability to have those stockpiles in the first place, let me tell you about this alliance that used to do just that. You might have heard of them.
Accept that when deployed your index's fall and your sov gets more expensive and your sov structures become easier to kill. There again we are talking about the power you can project being tied to the time it takes you to travel. Furthermore how are you going to stockpile those ships? Build them locally? Freighter them in? Both of these take time and take people to do. All of which can be interdicted. Because those 500 BS hulls aren't getting jumped in in Jumpfreighters or in the holds of carriers supercarriers or titans anymore. Unless they are moving by gate. Moving by gate hmmm you are gonna need some protection or that logistic chain is easy pickings.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
603
|
Posted - 2014.07.07 23:15:00 -
[64] - Quote
Lucas Quaan wrote: It still favours the big player who can just put enough players over at point B to mine and build the crap on site if needed under this new regime.
Ok so you are going to mine and build the crap on site. Cool while you are trying to mine and build I am going to raid your mining party. Now you are going to need to protect it. Or do you think the local inhabitants are going to sit idly by and watch you build up a stockpile cache in which to harm them?
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
606
|
Posted - 2014.07.07 23:19:00 -
[65] - Quote
so3ke wrote:PotatoOverdose wrote: Until you get rid of some of the reason for coalitions existing (e.g. Massive EHP structure shoots, little effort to actually hold vast tracks of sov in peacetime), the coalitions will continue to do what they have been doing.
Which is why he proposed sov that has to be used to be kept? One of the changes doesn't work without the others .. which is why they were proposed together? And I would like to see more under the name of 'use' than just ratting or mining in a system. Why can't I run a market hub for my two neighbors and get usage points for that? PotatoOverdose wrote: I object to Manfreds ideas and I'm in Moa. You'd be hard pressed to find a nominally more anti-CFC entity out there. This isn't a partisan issue. The problem of coalitions and stagnation needs to be dealt with, no one disagrees with that. But nerfing jump ranges across the board won't fix that. You have to tackle the underlying issues (explained very well in this post) which caused the stagnation in the first place.
There is a whole number of ways you could nerf moving big fleets round quickly without breaking NPC nullsec pockets. But they would probably also make them more accessible to less skilled players and who wants that? You better start trading ore/ships/modules for ice/pirate faction stuff/moon goo with random Wormhole People cause those supply convoys don't come through anymore. Lucas Quaan wrote: If your end goal is a more diverse null sec, then you need to address reasons to diversify, not arbitrary limitations on distance that only hurt the small and poor anyway.
Why would they though? What drives 1000 people to jump back and forth 5 times a day to defend something they don't use? That's the question that needs an answer. The only way the blob can end is by making it even more unfun than it is already. Adding to the hacking thing: I think the hack should go away with the fleet (over time) that does it. Since not every alliance has a round the clock guard online ready to defend every structure. And having to 'unhack' your sov upgrades every day because some Aussie is pissed and wants you to be pissed as well doesn't sound so great.
Perhaps you should get usage off that I mean it is utilization of the system
yeah I clarified later on in the thread that they should expire after a time period. Spitballing i'd say 8 hours. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
626
|
Posted - 2014.07.08 00:45:00 -
[66] - Quote
MagicToes wrote:Fair play for advocating something which isn't directly in the best interest of your alliance, but about improving the gaming experience for everybody.
I don't have any amazing solutions to this very complex problem but I do think that roaming gangs of all size and types (not just blobs and capitals) should be able to disturb defenders enough that they would want to form a defence fleet. It's pretty crappy that the best defence to a small roaming gang is to sit in station whenever they get within a couple of jumps until the roamer/s get bored. As Manny said there is a lack of content drivers... Although I worry that if production was restricted to require being done locally would that make players even more averse to risking them in fights?
Totally agree that smaller entities should be able to exist in sov space too, there is many many players that would be interested in playing in that region of space if the current mechanics weren't restricting players to such a boring and unrewarding existence. The choice of joining the blob or getting steamrolled isn't attractive to a lot of people. Until we see major changes I think many of the what I consider 'real pvpers' that is people who when they log in look for fights, will stay in lowsec or npc 0.0, or worse yet go inactive because sov 0.0 isn't fun.
Thanks for the support and I reassert a more inclusive and diverse nullsec is better for everyone most importantly to CCPs profit margin. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
626
|
Posted - 2014.07.08 00:49:00 -
[67] - Quote
Tau Cabalander wrote:I don't think the problem is power projection. It is just a scapegoat / catch-phrase for a bigger problem.
Touched upon: * Conflict drivers: need more. R64, CSAA, sec, and sov are not enough. * SOV linked to indexes: use it or lose it.
CCP has it that some space should be more valuable than others to promote conflict, which seems reasonable until the defender becomes un-removable.
But there still needs to be incentive towards movement and conflict. The list of conflict drivers needs to be a LOT longer, and some randomness needs to be thrown into the mix.
Power projection starves out new groups from entering nullsec. I mean if we only change sov to indexes ( use it or lose it) you will see groups like PL/N3/CFC continuing business as usual. There sov footprint might be smaller but they will just rent more space.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
629
|
Posted - 2014.07.08 01:16:00 -
[68] - Quote
Ivory Kantenu wrote:As a potential future Titan Pilot, as well as being a part of the null bloc game for quite awhile, I can honestly say that even though these changes look decent on paper, I can see a long term burnout for most of them. Looking at the 'engaging border disputes' comment a few pages back from you, Manfred, I can see the exact thing that is happening with BOTLORD now repeating in terms of logistical movements. We don't touch yours, you don't touch ours, all is ok in the neighborhood. What could potentially be fun for a few months will eventually be paved over by Politics, and null will go back to it's current state of 'Not doing much'.
I can't pretend to have been playing for as long as the lot of you posting in this thread, but I'd like to think I have enough of my whits about me to see a rather large bandaid that you are potentially giving CCP here. Light changes could be made to make things more interesting, but the primary problem, as most people see, which is Industry and logistics in Null, will be hurt more by this than helped. All you are doing is slowing things down a little, and inconveniencing people a little. Most of these changes will light the forums on fire for months on end, until CCP reverts / loosens things a little to keep people happy. While I am thrilled to see some really potentially good changes coming from this thread otherwise, your initial 'Radical' ones are really painful. No one will be happy to see most of these go through, especially those dealing with Alliance Starbase and Logistics causes on the day to day.
That being said, at least this thread so far has been relatively civil. Some of the ideas like Mass on Cynos is really interesting, and maybe bringing in the potential of Tech II Cynos with more mass stability and less cycle time would be something in the future, but that's not really something to be brought up in this thread in the 'going out on a limb' clause.
You and a few neighbors might make agreements. Your pvp'rs will suffer for it when they are forced to go extra jumps to find pvp content. Furthermore you arent going to go take more sov than what you can handle or use because you won't be able to hold it or afford it. As far as day to day logistics you will need to have more miners and builders in your space. Alot of the goods you need will be able to be used or produced locally. Sure you will still export some but it will be nowhere what it is now. Meaning the pos fuel will come locally and the goo will be used locally. Any extra can then be moved off to empire markets or used to augment stockpile/warchest.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
631
|
Posted - 2014.07.08 01:21:00 -
[69] - Quote
Yeah isk insn't a issue. I havnt made isk on a personal level since like 2009. My alliance made 11 trillion in the past 16 months. A alliance of 2000 people. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
631
|
Posted - 2014.07.08 01:22:00 -
[70] - Quote
Ivory Kantenu wrote:Angsty Teenager wrote:Ivory Kantenu wrote:As a potential future Titan Pilot, as well as being a part of the null bloc game for quite awhile, I can honestly say that even though these changes look decent on paper, I can see a long term burnout for most of them. Looking at the 'engaging border disputes' comment a few pages back from you, Manfred, I can see the exact thing that is happening with BOTLORD now repeating in terms of logistical movements. We don't touch yours, you don't touch ours, all is ok in the neighborhood. What could potentially be fun for a few months will eventually be paved over by Politics, and null will go back to it's current state of 'Not doing much'.
Ah! But friend, wait! Here is where the beauty of his changes is evident. Even if botlord esque argreements happen between two parties over logistical routes, the difference is that with these changes, it makes is very possible for a 3rd party to come in and mess with these logistical routes, as only the people in the region where this logistical movements are happening (i.e. some 0.0 chokepoint, like doril), will be able to respond and deal with the threat. People living regions away, even if they are in an agreement to be try to defend this system, simply will not be able to without committing fleets to sit in that system 24/7--at which point their OWN home systems are now undefended and ripe for the picking. Currently, there are no 3rd parties that can do anything, because there are no groups large enough to fight goons or n3pl. The point of these changes is to make it so that EVEN IF large coalitions still exist (and they won't since they'll face too much logistical strain to exist), they will not be able to respond with a large enough force to threats from 3rd parties on a local scale. Im not against the 'honorable third party' thing, trust me I'm not. However, if something needs to be moved that's of any sort of Logistical and Industrial priority, what major power ISN'T going to form to defend it? A smaller third party can only do so much to cause havoc, and will likely not risk the potential losses to MAYBE get a Freighter or two. A few might, such as Snuffbox, etc, but most won't even bother. It's a huge 'Maybe' in a long list of them, and I really can't see it working out to anything other than the occasional annoyance and maybe a good ALOD Post or two.
Content will be created.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
633
|
Posted - 2014.07.08 01:24:00 -
[71] - Quote
Ivory Kantenu wrote:Manfred Sideous wrote: You and a few neighbors might make agreements. Your pvp'rs will suffer for it when they are forced to go extra jumps to find pvp content. Furthermore you arent going to go take more sov than what you can handle or use because you won't be able to hold it or afford it. As far as day to day logistics you will need to have more miners and builders in your space. Alot of the goods you need will be able to be used or produced locally. Sure you will still export some but it will be nowhere what it is now. Meaning the pos fuel will come locally and the goo will be used locally. Any extra can then be moved off to empire markets or used to augment stockpile/warchest.
"In a perfect world". You, of all people should know this. Your changes, though potentially interesting, are a huge stretch that stand to either help things along greatly, or completely make the game a hassle to be a part of, or just outright tedious to the point it completely trashes Null Logistics and Industry. I can't help but see outcome two being the more likely one, no matter how you spin it.
No spin I remember when invention came along and everyone screamed the sky was falling and this would ruin industry and markets. You simply have a hard time seeing doing things a new way to reach the same destination. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
633
|
Posted - 2014.07.08 01:28:00 -
[72] - Quote
Ivory Kantenu wrote:Manfred Sideous wrote: Content will be created.
Ops will be posted. Ships will be formed. The larger entity will prove the victor. Fleets will redock after sitting around for 20 minutes and stood down. Blue balls will be had. The cycle of null shall continue.
Opinions vary. I think you and many others want exciting dynamic gaming. I thinks Eves best days could still be well ahead of us or at least I passionately hope so because I love this game and the community. Even though I equally love killing you and witnessing the lamentations of your woman.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
633
|
Posted - 2014.07.08 01:35:00 -
[73] - Quote
Lyyraia wrote:After reading alot of good ideas and the usual goon-tears  i'd like to trow in my 2 cents: It's been said already, but i find it very important that you can only maintain SOV by acutally living in that system. By living i mean not just being in system, docked 24/7 with alts, but actually mining/ratting/plexing/PI/building and so on... The more ppl live there the better the system gets, also dynamic true-sec... SOV should be disrubtable by a small scale fleet to a certain extend and structures/stations should be hackable. Imagin if you manage to hack the docking permissions on a station for a short amount of time... hrhrhrhr :D So the residents either need to fight back or lose something valuable to said fleet. I'd also like to add, my ideas on moon mining: Lyyraia wrote:Moon Mining should be similar to PI:
1. Minerals Every moon has more then just up to 3 minerals, maybe up to 5-6 like a planet does. The rarity determins how much of what there is. Maybe some mineral-slots are fixed, 1-2 can be random, once depleted. For example a moon has Silicates, Hydrocarbons and Cobalt-, Tungsten- and Neodymium-Veins. Similar to roids, like ever 3 days they respawn, with a fixed amount of units per vein, that can add up if the vein is not getting mined. They can also deplete, and shift location over time on the moon. Someone smarter than me should tackle this. Its been suggested before I know. Lyyraia wrote: 2. The Harvester Only one per POS. The harvester needs adjustment... every 1-2 days maybe, so you need to live close to your POSes, or bind the effectivnes to SOV level/activity. Like Strip Miners they should use crystals for the metals. The yield scales. The rarer the mineral, the harder it should be to mine. The harvester should be outside the shield like someone already suggested to create content..
I kinda think this is cool. I like the idea of outside the tower. Because with all the other changes you will be living closer to your moons due to power projection. So there is no reason why people wouldn't be able to look after there moon. Perhaps the harvester becomes hackable. 3. RorqualWith the moon minerals shifting moons, you can find a r64 vein on an empty moon. Lets give the Rorqual Capital Moon Miners. In order to use them it fould need to siege up, but should also be able to "ninja" a valuable vein in a reasonable amount of time, while still beeing in danger if doing so. Imagin fancy graphics mining a moon or stealing the veins from an unarmed mining POS :].
This is pretty cool.
4. Miners "Everything is made of stardust." There should be a chance, that once the roids spawn every DT, there should be new roids added to a belt that contain x amount of x moon mineral. Maybe the same type of minerals that currently can be found in the moons orbiting the same planet as the belts. Which makes some belt more interesting, or can give hints if a good vein has appeard on a moon.[/quote]
This is what Comets were supposed to be. Then Comets got tossed on the back burner for ~some reason. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
634
|
Posted - 2014.07.08 01:50:00 -
[74] - Quote
PotatoOverdose wrote:Angsty Teenager wrote:Force projection needs to be changed, and these changes are the best way of doing that I've seen so far. You can't just make things harder (i.e. increasing fuel costs etc...), you have to make the IMPOSSIBLE, otherwise big entities are the favored result as they will be the only ones who can deal with the harder mechanics (procuring huge amounts of fuel etc...). Except this won't make force projection impossible.....at all.Force projection requires precisely two things: 1) Having force (i.e. numbers) 2) Having the will to project that force (i.e. telling grunts to deploy to region x) You want to nerf Jumping/Bridging? Here's how coalitions will adapt: Jump/death clone to lowsec staging system nearest to deployment area. Lowsec logistics with the proposed changes are still largely trivial, so fleet ships will be staged in the low sec systems most convenient for deployment. Once strat op is done, jump/death clone back to home region. Example: CFC deployment to catch: Deathclone from VFK to Khanid/Nourbal, pickup fleetship, do strat op in catch, deathclone back to VFK. A jump range nerf doesn't matter when you can move 2000 warm bodies across the map in an instant.
Great you are around for a few timers. You aren't across the universe for months on end. Power Projection nerfed. You can effect a few battles with your deathcloning but you cannot deploy and stay there. The hilarious thing would be to let you all deathclone buy your ships travel there blueball the timer let you start traveiing back to lowsec and pipebomb you. I mean because you have to take gates. Or just drag bubble you. I would punish you and make the entire adventure a miserable trip. Do that a few times and you will get less and less to ~Deathclone and go through all that trouble to effect a single fight. Id also tell Pizza or whoever that hey " Goons just deathcloned to the south they will be gone for hours go mess stuff up in there empty house".
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
634
|
Posted - 2014.07.08 01:51:00 -
[75] - Quote
Ivory Kantenu wrote:
Any Alliance / Coalition who would just give up their space to a bunch of randoms just for the sake of 'convenience', doesn't belong in Nullsec.
Didn't want that space anyway, etc.
If you aren't utilizing it then the cost goes up. What can you afford?
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
634
|
Posted - 2014.07.08 01:58:00 -
[76] - Quote
Ivory Kantenu wrote:Manfred Sideous wrote:Ivory Kantenu wrote:
Any Alliance / Coalition who would just give up their space to a bunch of randoms just for the sake of 'convenience', doesn't belong in Nullsec.
Didn't want that space anyway, etc.
If you aren't utilizing it then the cost goes up. What can you afford? If you can't afford the space you're in, then your Alliance is getting closer to the point of death. Even then, renting has more than proven that income is easily obtained from those willing to part with their own. It's worked for various entities, and honestly, I think Renting will become even more popular with changes like these.
Why would someone pay you when they can hold space elsewhere on there own. Maybe you come try to take it from them they hire mercs to stop you. You seem to think you can still just jump around or that attrition won't play into conflict. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
634
|
Posted - 2014.07.08 02:48:00 -
[77] - Quote
PotatoOverdose wrote:Manfred Sideous wrote:You aren't across the universe for months on end.
Why not? Deathclone to staging system across the universe and stay there. I'll grant you that staging systems will be chosen differently for logistical concerns then they are currently, but nothing stops you from sending your coalition or a portion of it across the map. Taking gates? Bubbles? Who cares. Get 2000 nullified T3s instead of 2000 ishtars. Big deal. T3s are cheap. People tunnel vision on jump drives a lot when they talk about power projection. There's more than one way to project power in Eve.
So you are going to move 2000 T3s and replacements to sustain a deployment in some other part of the game that you wont be able to hold? At the cost of empty homespace that people are hacking your moon miners , reactors , factory lines RFing things. Your indexes are dropping from lack of activity so your sov cost is going up and your sov structures are losing resist making them easier to kill? Hmm ok
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
634
|
Posted - 2014.07.08 03:04:00 -
[78] - Quote
mynnna wrote:[
Perhaps they're carebears, industrialists, pure PvErs who would rather a stable, mutually rewarding relationship than rely on the fickle whims of mercenaries. Frankly, some rent so the pvp group they buddy up with has an operations budget is probably cheaper than mercs and they'd likely get it back by selling their pals ships and equipment.
Something related: treaties. If you're going to have utilization matter, there ought be a mechanism to formally assign that usage to someone else's claim.
It probably goes without saying that you can expand on the usage thing both to further promote further upgrades of space (five levels is boring, lots more potential there) as well as develop the idea of "hostile usage" or something. If someone is not only stopping you from using your space, but using it in your stead...that should matter.
Perhaps they have a identity they don't want to dilute by becoming co-dependant on someone else. Perhaps they don't want to bend the knee to a space fuhrer. I think most rent because realistically they have no alternative with the current status quo. What would happen post changes cannot be accurately predicted by anyone. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
635
|
Posted - 2014.07.08 03:21:00 -
[79] - Quote
mynnna wrote:Alternative Splicing wrote:Just a thought experiment: what if all/some of these changes Manfred is proposing do not affect all of null space, but just certain regions? It looks like that could create some very interesting situations where projection stops at the entry systems, and everything within must be fought, won and protected the old fashioned way. Obviously it would really help if he numbers on the structures were adjusted within the confines of one of these zones. Just as an experiment, it would be fun to see what happens.
The groups living in those regions would get crushed by the coalitions that'd continue to exist elsewhere, as new rules or not they'd still have an overwhelming advantage in basically every way. Variations by region or constellation or even system in the "terrain" would be intersting but at some basic level everyone has to be playing by the same set of rules.
What Mynnna said. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
639
|
Posted - 2014.07.08 03:27:00 -
[80] - Quote
So I just want to share some knowledge. Pandemic Legion took the largest losses in any single fight in the history of gaming during B-R. We have already COMPLETELY recovered and expanded our titan force and are still expanding at a rate never seen before. This is all in the span of 5 months. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
678
|
Posted - 2014.07.08 19:26:00 -
[81] - Quote
I am trying to catch up on all the discussion and post. But man so many good ideas and everyone is being very constructive. Lets keep this going. Lets make this thread the most peaceful constructive threadnaught that CCP is forced to look at in whole. I may not like or agree with all ideas in this thread (itt). However knowledge grows by challenging existing knowledge opinion and thought so keep it coming. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
679
|
Posted - 2014.07.08 20:43:00 -
[82] - Quote
Op Updated due to ongoing discussions. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
679
|
Posted - 2014.07.08 20:49:00 -
[83] - Quote
Yun Kuai wrote: TL:DR- JB moved away from POS and are now anchored on a planet JB networks are limited to intra-constellation only Maximum of 2 JB per constellation regardless of who owns them Only alliance (corp if no alliance) members can access the JB
.
I think if we limit Jumpbridges to only reaching a adjacent system then that is a enough of a hit. I think sov owners should be able to have their JB at a pos. I mean they are spending the isk and maintaining the Jumpbridge it should have some reasonable means of defense.
As far as limiting to only the alliance that owns it I think think with the nerf to jumpbridges only reaching a adjacent system that the owner should retain the right on who uses their jumpbridge.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
679
|
Posted - 2014.07.08 22:01:00 -
[84] - Quote
Anthar Thebess wrote:Wormholes should be only addition to logistics. Why all gates allow all types of ships to pass?
So we have grate idea about capitals passing regional gates , as the only way to change regions. I suggested more connections for each region so each region have NPC space connection. This gate don't have to be capital mass capable.
Why not add gates that will only allow moving smaller ships. So we can have gates that will allow to move : - XXL ( so every possible ship ) - XL ( every thing smaller from mothership and titan) - L ( so current sips allowed , including JF) - M ( every thing not capital -> so this will exclude freighters and jump freighters) - S ( Smaller than battle cruisers , but industrial ships will be also allowed)
Now each SOV region have at least : - one XXL Stargate in the direction of the NPC Space - XL gates in the direction of other SOV space - one M gate linking to the nearest NPC space , unless there is already direct XXL Stargate to NPC space
For the NPC space itself. All NPC nullsec space will have few S size gates to 0.1 sec Lowsec , number will be dependent on the system count.
This way there will be always logistic window.
I live in Stain, and it is a bit on the edge of the map, so while keeping current connection styles. We have XXL Gates to : - Esoteria - Catch - Period Basis
In order to move capitals to Lowsec we have to go : Catch -> Providence -> Lowsec
As Stain don't have direct access to lowsec we will have 2-3 S gates to lowsec created. At the same time Stain will get M gates to regions : - Paragon Soul - Impass - Feythabolis - Omist? unless Curse is not closer
I like the spirit of your idea but this can be gamed to easy. It only slows power projection a little not by a margin we need to really change the face of nullsec. But this is good thinking for sure. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
679
|
Posted - 2014.07.08 22:06:00 -
[85] - Quote
Draahkness wrote:I am liking the idea of lived-in-sov. So how about something like this:
Anyone who does (pretty much) anything in a system pushes his/her corp/alliance sov uppwards in the form of sov-points. The corp/alliance with the highest sov-points will be the sov owner after DT. Set a maximum points at say 1000 to ensure it will not take 50 months to get rid of someone who has been entrenched a while.
Examples of things to affect sov: Kill a rat: 1 point Sell an item on the market: 5 points per transaction (ammo, charges and shuttles excepted to minimise abuse) "Pop" a roid: 1 point Sov structure of some sort (few hitpoints, short reinforce timer and hackable): 200 points, lost if reinforced or hacked, lost permanently if destroyed. Destroy a piloted ship that belongs to different alliance/corp: 5 points (shuttles and noob ships excepted) Destroy a capsule belongs to different alliance/corp: 10 points Successfully complete a hacking site: 10 points PI: 1 point per 1000 units moved off planet. Owning the customs office 25 points/office, lost if CO is reinf
A few examples and the numbers may be stupid but you get my point. This means A/ Renters will be the sov owners within a week or two. B/ Taking systems require some effort apart from blowing the sov-strucure. C/ The more a system is "lived in" the more work is required to dislodge the owners even for a hugely superior force. D/ Less or not at all "lived in" systems can be taken quite easily. E/ Everyone, from the JF "import" guy to the grizzled combat pilot contributes daily.
Thoughts?
I disagree with the idea of ship losses affecting influence over sov. Poor groups like brave newbies would be in empire in no time if PVP prowess was a factor. They are newbies of course they are going to lose more ships than vets. This only would strengthen the veteran player base and deter newer players from coming to nullsec. I think we should look for ways to make nullsec more inclusive. I like the idea of well utilized system being very hard to take versus a underutilized system being easy to take. That way if you have a PVE/Industrial centric alliance that utilizes there space well they cannot be steamrolled by a Elite PVP group or a Zerg of Bees (heh). @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
681
|
Posted - 2014.07.08 22:45:00 -
[86] - Quote
Skia Aumer wrote:Manfred Sideous wrote:So I am all for all out war but I cannot call what others want to do. I am the minority here most will want to make agreements so they have some reasonable measure of security... It's sad and makes me sad. And the reason you remain a part of this despised majority is - what? Why dont you quit PL, create your own alliance, call it Against ALL... ehm... Carebears, and wreck the havoc? That's because it involves efforts and risks, and you're either too lazy or too scared (or both). Instead, you go for ranting on forums, starting a topic #723467529346 about "how to fix sov". The sov is fine. Sov is fine, yes. Sov mechanics is broken, indeed - but the sovereignity map itself represents the state of mind of nullsec population and is therefore fine. Most people are risk-averse, deal with it. Those who chose to fight - they have all kinds of tools for that. They have NPC nullsec to live in, they have blackops to hunt the renters and siphons to drain the moons (since recently). Those tools may be sub-optimal and require some balancing/revamping, but they are there. You may say - oh no, it's not for me, it's just pathetic guerilla warfare, and I want all out, I want to welp yet another 59 titans. Well, those titans, I remember them... and what triggered that fight. It was a Halloween War, which started... let me remember... after Solar Fleet and Darkness of Despair formed a coalition. And who are those DD dudes? I guess those were some try-hards from Stain, who (in the beginning) were not even able to take a single R64 moon. That's how you create content, Manny. And also obligatory - your tears are delicious.
First I have created more content then you could ever even dream up and will continue to do so as much as possible. Secondly I don't leave PL because its my home my friends are here and I enjoy playing Eve with them. I have done the hard things I have innovated and I will continue. Siege fleet , Slowcats , Wrecking Ball , Deadzoning , Crushing Providence , Removing RUS from the drone regions. These are just a few things I have had an integral part of. Now that I have swung my E-peen around a little let me continue.
This isn't a cry thread I created because im unhappy the game isn't to my liking. Albeit that is true but I have been playing this game for a decade and wanting to play it for many many more years. I have a vested interest in its health and stability. I play in Nullsec so I have a vested interest in it's health and stability. CCP are on the cusp of making huge changes to nullsec and I want to participate in that discussion. I want Nullsec to be a more diverse and healthy place that embraces more than Blobs , Supercaps & Coalitions. With that said I play with the tools and rules I am given and I want to win. So before you tell me to just not win in the current set of rules and tools let me stop you and tell you noway. I am going to win or do my damndest trying. So the obvious answer is to change the tools and rules so that others have a fair shake. Because currently they don't Nobody has a chance of killing CFC nobody has a chance of killing N3 or PL. We have the people , the isk , the knowledge & talent to stop any wouldbe force that wants to unseat and destroy us.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
681
|
Posted - 2014.07.08 22:46:00 -
[87] - Quote
Dhaq wrote:Kagura Nikon wrote: Theorethically interesting but need to be careful because that might make jumping into a capital fight suicide, and therefore reduce a lot the number of engagements.
How many capital fights do we have a year now? Does it really matter if they get reduced? It seems like the only reason they exists is to sit around 9-10 months out of the year, and simply deter smaller engagements from happening. For as much pain as it is going to cause, capitals (or at least supers), and insta-jumping half-way across the universe need to be head-shot and taken out of the equation. There is simply no way to allow them to be used as it currently stands and have any type of productive environment. Those that amassed the most of these wonderful massively unbalanced ships first have won the game.
So when you create Eve 2 please exclude them but were all playing Eve 1 and are stuck with our pandora's box. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
681
|
Posted - 2014.07.08 22:54:00 -
[88] - Quote
Yroc Jannseen wrote:Words I think most of youre suggestions are great in a vacuum ultimately though I see them aiding bigger groups and handicapping smaller groups. Also nullsec logistics don't have to get harder with my changes they are just accomplished by a different means. You and most people are looking at the tether to Jita and thinking " How do I survive without being able to buy sell there and transport easily to where I live". The answer is we boost nullsec industry and local resource harvesting to such a point that you can be self - reliant without needing the tether to empire. Sure you might make a run into the city for some specialty items that you cant get in the local shops. But it takes more time to run into the city and you use more gas and have to fight traffic and pesky things like that. You dont have a express lane that just whisk you there and back. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
684
|
Posted - 2014.07.08 22:58:00 -
[89] - Quote
Kyle Brutor wrote:Without going into too much detail into the problem of power projection itself, I'd like to introduce you to my simple concept to control it. This is simply a concept that I would be interested in hearing feedback on. I don't know whether it would be good or bad for the game but it wouldn't be as drastic as a change as some of the other ideas mentioned here.
Idea: all jump drive capable ships have a calibration amount that recharges kind of like capacitor does. The points of calibration are based upon how many light years the ship can jump. The exact numbers for capacity and recharge rate could be debated but an example would be that a ship could jump 50 light years and their calibration recharges at 10 light years per hour. (I don't know if those are even close to reasonable numbers, I just picked random ones.) Maybe even have skills that can increase the capacity and recharge rate as well. It would basically put a hard limit on to how far ships could jump within a certain time frame but also leave choices available. For instance, you may decide to jump into a fight but not have the calibration to jump out to even the nearest star system for at least 15 minutes. Moving across the galaxy would have to actually be a thing that takes a little bit of time and planning.
Can be gamed by rich/organized player groups who pony express via additional hulls or alts. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
684
|
Posted - 2014.07.08 23:06:00 -
[90] - Quote
Querns wrote:I guess I don't get the whole "jump bridges must be neutered" thing floating around. Ever since jump bridges were limited to one per system, these travel corridors are very easy to interdict -- simply focus your efforts on the gates between two links. It's certainly more interdictable than a titan bridge, which can not only reach farther, but can utilize beacons to more covertly move pilots between systems (in that a cyno is not required, which is broadcast to everyone in the game.) Compare this to jump bridges, which, by and large, do not change their links, and are typically published publicly, or at least widely enough to make their existence common knowledge. Hell; you can even divine the destination of a jump bridge by getting within 2500 meters of it and right clicking, even if you are hostile to the jump bridge haver in question!
Certainly, jump bridges are an advantage, but their use today is a symptom of the sprawl required to maintain a nullsec empire today, not the cause. Case in point: we prefer to use wormholes for moving our troops over large distances, despite the fact that we have an expansive jump bridge network. The jump bridge network is too easy to disrupt to be a reliable troop transport mechanism, so we use an alternative.
Jumpbridges are a huge advantage and stifle small gang pvp. I know they are in large part why I stopped roaming. Whats the point of bringing a small gang around only to get blobbed. Ok so you take fast mobile ships but the large blob can cutoff your escape by taking ever expansive jumpbridges. Then you find you're small gang camped in and are forced to be annihilated or logoff in disgust. It happened so much that it changed roaming to the point now you have roaming fleets. The days of solo roaming or 5-10 guys are gone. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
684
|
Posted - 2014.07.08 23:12:00 -
[91] - Quote
PotatoOverdose wrote:Manfred Sideous wrote: Regional Trade NPC is created to exchange racial building materials for other racial building materials the exchange rate would be based off the market trading average. So if you want to trade Helium Isotopes for Hydrogen isotope and Helium is 1000 p/u and Hydrogen is 500 p/u you would receive 2 units of hydrogen.  NPC Traders would be seeded initially in the conquerable stations in null sec and in a smattering of NPC Nullsec stations. There would be a station upgrade available that then could be added into player built stations.  NPC Trader upgrades would be hackable to disable the service for a period of 8 hours or until someone unhacks the hack. One of the key selling points of Eve is the player driven economy. NPCs selling fuel as a convenience (even if npc prices are pegged to player markets) go completely against one of eve's chief distinguishing features. If NPCs sell fuel, why not ammunition and ships too? Anyone that has off-racial towers or caps in a given region would be faced with a horrific logistical nightmare in your bold new vision of Eve. You quite evidently saw the logistical nightmare that ensued and came up with the brilliant idea of having NPCs fix it for you. Great. But if NPCs can fix one logistical nightmare, why don't we use them to fix other logistical nightmares (e.g. modules, ships, ammo, drones, etc.). NPC sell orders for everything! Except that would leave you without chokepoints to camp for easy freighter kills. If everything is to be produced locally or imported by gate, fuel should also be produced locally or imported by gate. Don't half ass your changes, embrace them and all that they imply.
NPCs wouldn't be selling anything. It would be a barter/exchange system with market averages setting the value of the item bartered. You couldn't exchange your loot for some topes or minerals. You could exchange locally mined resources for resources not available locally. So Helium for Hydrogen , Nitrogen , Oxygen Isotopes. Things like that. The exchange rate fluctuates daily based off what the gamewide market average is. So if your Helium is worth 1k p/u and the isotope you want to exchange for is 500 you would receive 2 units. HTH @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
689
|
Posted - 2014.07.08 23:17:00 -
[92] - Quote
Doris VanGit wrote:Unfortunatally its been along time since i lived in Null, so i cant really comment in detail.
However, looking at some of the posts on here there are some interesting points being put across.
A few suggestions i would throw on the table are;
1. Remove the Titan bridge, afterall is this ship not powerful enough without putting a fleet of 200 ships straight on a POS. This means that peeps have to fly to the destination, which could lead to that fleet being attacked on route. May reduce a little lag as well. That way if you want BS on field straight away they use Black Ops with Capital support.
Or reduce the the number of ships to 20, and but a timer on the timer for bridge usage.
Will peeps really want to fly so far just to held some renters out? Will this change how the larger alliances conduct there wars? I dont know
2. Remove Supers and Titans from low sec. This means that smaller corps can have there fun as well, without being counter dropped by bigger more powerful alliances just because there are caps on the field. Also see 1, in regards to the Black Ops and caps in low sec. Therefore less Bat Phoneing and peeps may have to fight there own battles. If the cant fight them, there loose the space.
3. Think i have to agree with the passive income, that someone mentioned in an earlier reply. Remove the expensive moons and put them into mining sites. After all its the bigger alliances that control these and dont give the smaller alliances/corps a chance. Why should the bigger alliances have a free run to all the high end isk by doing a little work?
Just my 2 pennies worth
If you are going to remove the titan bridge then the jumpbridge has to go then so its fair. Because a Jumpbridge can send the same amount of people forward. Or Perhaps the titan bridge can only bridge people to the sun . @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
689
|
Posted - 2014.07.08 23:21:00 -
[93] - Quote
Mario Putzo wrote:And what impacts would this have on Low Sec which is arguably at much greater risk in terms of logistics than Nullsec is currently.
Should lowsec once again take a shot so Nullsec can untangle its rats nest of shittiness?
Those jumpfreighters can no longer just jump past lowsec from edge to edge. They have to pass through. Seems like a stealth boost to me. Because people will want to protect there JF's so you will see escorts that you can fight and kill or extort from. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
689
|
Posted - 2014.07.08 23:29:00 -
[94] - Quote
PotatoOverdose wrote:Manfred Sideous wrote: NPCs wouldn't be selling anything. It would be a barter/exchange system with market averages setting the value of the item bartered. You couldn't exchange your loot for some topes or minerals. You could exchange locally mined resources for resources not available locally. So Helium for Hydrogen , Nitrogen , Oxygen Isotopes. Things like that. The exchange rate fluctuates daily based off what the gamewide market average is. So if your Helium is worth 1k p/u and the isotope you want to exchange for is 500 you would receive 2 units. HTH
You're still having NPCs run logistics for you, effectively having NPCs supply your market. That's just great. But if NPCs can run large volumes of fuel everywhere, why can't they run guns, ammo, modules, drones, or ships? What your asking for is a nerf to logistics while simultaneously having NPCs fix one of the biggest logistical nightmares in Eve: fueling all of those off racial towers and caps in any given region. NPCs delivering goods to your station is not a player driven economy. If your jump changes to Eve don't work without NPCs propping up every single station in null, your changes are crap.
NPCs aren't delivering anything. You are trading something that is deleted from the database in exchange for a item thats created in the database on a fair even and equal level. You have to obtain the original source item by mining it somewhere along the line. Or do you think villagers in minecraft are secretly out mining all those diamonds you are trading emeralds for. Also if you can point me to the villagers emerald stash they have acquired from all those trades it would be awesome. /sarcasm
So yeah the main thing you hear anytime you talk about nerfing power projection is making logistics harder unfun and zomg how people who do logistics are going to kill themselves (in game) or quit. So this is a fair and equitable way to achieve power projection nerf without burdening logistics people. I mean they will still make trips to export goods and to import goods but the amount should be way less thereby limiting their desire to kill themselves (in game) or quit. Also when they are making these trips they will have friends and comrades to help them along their way. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
689
|
Posted - 2014.07.08 23:36:00 -
[95] - Quote
I'd like to ask does anyone think its reasonable that a single player with a jumpfreighter can just jump back and forth from nullsec to empire and buy literally anything from empire and bring it back. Does that seem like a immersive experience? I mean where do you live that Joe the Lorry driver goes off and supplies you and all your mates with what you need to live and survive from a single point. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
689
|
Posted - 2014.07.08 23:40:00 -
[96] - Quote
PotatoOverdose wrote:Mario Putzo wrote:PotatoOverdose wrote:Just to reiterate my point here, having NPCs magically run/"exchange" fuel to remote null outposts is a complete Non-starter. Players should have to deliver those topes to your outposts, not NPCs. Player driven economy is important. You should probably rework your idea with that in mind. All those off-racial towers and caps? Players need to supply them and every part of the supply chain leading to them, not NPCs. Having NPC's deliver goods does not limit the player driven market. It simply reduces player service opportunity. Organizations like Black Frog would likely get hit, but people would still buy and sell, create and destroy the same products as they do today. So we're fine with NPCs magically echanging fuel between Amarr and some god forsaken null sec system, why can't those same NPCs exchange modules, ammo, and ships? Bringing goods to market is as much a part of the market as selling them. You can't have a grocery store without the trucks to bring the groceries to the store.
Because you can produce those T1 modules ships and ammo locally with locally sourced materials. Now when you get to the T2 ships and modules that where you would need the exchange because not all of those materials could be sourced locally but you can exchange your locally sourced T2 resources for foreign resource.
The only flaw in this is T3 because that only comes from WH. So the T3 specific ingredients to build T3 would have to be sourced from empire or by another means.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
689
|
Posted - 2014.07.08 23:43:00 -
[97] - Quote
PotatoOverdose wrote:Manfred Sideous wrote:I'd like to ask does anyone think its reasonable that a single player with a jumpfreighter can just jump back and forth from nullsec to empire and buy literally anything from empire and bring it back. Does that seem like a immersive experience? I mean where do you live that Joe the Lorry driver goes off and supplies you and all your mates with what you need to live and survive from a single point. Is it more reasonable for an NPC to magically teleport Helium from Amarr to VFK and Nitrogen from VFK back to Amarr? That's what your "exchange" system amounts to, and it's a lot worse than the current jump freighter actually jumping their ship back and forth.
Is this NPC going to transplant your war stocks and fuel and all the things you need to a foreign deployment zone like a jumpfreighter can and does? Is the NPC going to resupply you so you don't have to worry about attrition in a conflict zone like a jumpfreighter does? Or a jumpbridge network or a Titan bridge. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
689
|
Posted - 2014.07.08 23:53:00 -
[98] - Quote
Yroc Jannseen wrote:Manfred Sideous wrote: NPCs wouldn't be selling anything. It would be a barter/exchange system with market averages setting the value of the item bartered. You couldn't exchange your loot for some topes or minerals. You could exchange locally mined resources for resources not available locally. So Helium for Hydrogen , Nitrogen , Oxygen Isotopes. Things like that. The exchange rate fluctuates daily based off what the gamewide market average is. So if your Helium is worth 1k p/u and the isotope you want to exchange for is 500 you would receive 2 units. HTH So basically you are talk about cutting off null regions economically from the rest of the game but keeping the existing racial/geographic variances that exist in items. So let's take something like Mercury, which basically doesn't exist in the west. If I'm now in the west my main/only way of obtaining this is "bartering" with NPC's. The price is based on a global average price. Well the only spot that Mercury is being sold/traded is in the East. What's to stop a group in the East from now driving up the price they are selling Mercury to each other, to the point it becomes 2 x Technetium/Caesium so they can now go and barter for double the tech/cae? I guess they wouldn't bother because there would be no point in producing more than they need locally, because selling to the wider world would be prohibitively expensive/difficult
Except that empire and lowsec doesn't get trade NPC's so they will still need use it and buy it on the market.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
689
|
Posted - 2014.07.09 01:15:00 -
[99] - Quote
Cronus Maximus wrote:Quote:NPCs Should Trade 'Topes! Quote:That's not player Driven! Cutting off realistic access to other isotopes is not reasonable, but neither is having to import through dozens of gates. So we want a player driven solution that allows local sourcing of isotopes without invoking magic NPCs or preventing some form of interdiction. Why not alchemy? If I can turn moo goo into different moo goo then surely turning some Nitrogen 'topes into Helium 'topes should be easy. Either have the process incur a small loss, or if you want to allow for greater interaction then require a reactant that can be sourced either locally in mass or imported from the racial area you want to react into. Maybe both these are options maybe only one. In one scenario we have an additional mining operation that can be specifically targeted. Enemy just got back from a long deployment and jumped around a lot? Send in the covops to drive them nuts and put a chokehold on them while you beat their ally who can't get help senseless. In the other we have you guarding your borders to prevent ninja extraction of a resource that if you maintain control of gives you power over your enemies, or a bargaining chip with allies. Onerous? maybe. Content creating? maybe, if the balance is right. 100% based in fake internet science? Definitely. This is just off the cuff so if someone has a different take along the same lines I'd be interested to hear it.
Winner Winner Chicken Dinner this man wins
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
689
|
Posted - 2014.07.09 01:25:00 -
[100] - Quote
Updated op to reflect changes including Cronus Maximus Alchemy Idea. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
689
|
Posted - 2014.07.09 01:48:00 -
[101] - Quote
Mario Putzo wrote:I still think you need to address the potential impacts on Low Sec.
Unlike NS you can't evict people from space to secure an avenue, you can't bubble gates to secure a system, you can't flick on a cyno jammer to protect an asset. or op
While I understand that LS is the red headed step child of EVE, its accessibility to industry is much less and more risky than that of NS, or HS, and reducing that further will turn it into even more of a barren waste land.
Lowsec like Nullsec needs a rework. If I were to take a stab in the dark I would move production lines out of hisec or at least create great incentives to do so in Lowsec. The treaty system would be real handy in lowsec. I envision Faction Warfare vieing to take and hold space from other empires. I envision Builders and Miners buying protection from Faction Warfare in the form of paying protection money through the treaty system. If Amarr Faction warfare provides the safest space and deliver on their treaties better builders and industrialist will gravitate to those areas. Faction Warfare players get a cut of the collected isk for the treaties. Now this sounds nominal and perhaps at first it could be. But if builders are getting much higher ME/PE from lowsec factory lines than from hisec than money says they are going to go where the profits are. Furthermore opposing factions will want some of that sweet sweet treaty isk and will look to disrupt or take those production centers. This creates a ton of new conflict drivers.
Of course if you want to be safe and are willing to accept less profit and longer production by all means stay in the comfort of hisec.
So you have FW with a vested interest in protecting their customers from pirates and opposing factions so they can retain their business. Opposing factions will be battling and skirmishing to disrupt that environment and to enlarge they're empires. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
705
|
Posted - 2014.07.09 19:49:00 -
[102] - Quote
Andy Koraka wrote:If this change goes live I propose we adopt Nidhoggurs as our predominant small-gang fleet concept (move aside Vultures). http://i.imgur.com/KDXE4dD.pngHighlights:
- With about 500m in implants our Nidhoggur warps 4.3 AU/sec with an align of 9.9 seconds (compare to the 14s align of the ever popular "foxcat" batleship)
- Incredible rep potential, when refit full armor each Nidhoggur (2x reps) repairs the target for almost 6500 EHP/second, for our 15 Niddy gang that's 97,500 dps of rep power!
- With 2 scripted Tracking Links and a Navigational computer, your Einherji will chew apart subcaps with a combined fleet DPS up to 25,000! If frigates get you down watch as your Warrior IIs rip those interceptors to shreds.
The ideal composition for this fleet in my estimation would be 10-15 Nidhoggurs with 3-5 heavy tackle (webbing lokis/tackle proteus), off grid Armor/Skirmish/info boosts and scout interceptors for a rough fleet size of 25. And for the true Ballers out there, your Hel can come too! http://i.imgur.com/XzkokUO.pngAll joke-crafting aside, people would just put i-stabs/hyperspatial accelerators in their Carrier lowslots and convoy ships 1,000,000m3 at a time. In terms of fending off roaming gangs, no gatecamp ever is going to try and attack a 20 man carrier fleet, and with some basic scouting your convoy could dock long before a comparable hostile fleet can even get close. Personal logistics would take a hit, but for an alliance or even a large corp moving would be as safe as ever. As far as how long it would actually take to travel in normal rigged caps: http://i.imgur.com/6XAloka.png2.6 AU/s warp speed (with a 20m implant) 13.3s align, which if you can be assed to do the MWD trick really drops to 10s. That's faster than moving battleships gate to gate.
They will see you coming a mile away and have supers and titans at the ready. You wont be able to just cyno in your titans and supers as backup. Say goodbye to your ~Niddys and morale Hel.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
705
|
Posted - 2014.07.09 19:58:00 -
[103] - Quote
Kagura Nikon wrote:Querns wrote:Kagura Nikon wrote:But I still think major problem is the no drawback on having thousands of blues. If you cannto have thousands of blues then it does not matter how much projection you have.
The problem is that blues cannot be "restricted." Sure, you can put in game mechanics to limit the size of entities, or put in mechanics that restrict the in-game standings in some effective, non-specified way, but the fact of the matter is that blue relationships are increasingly forged out of game -- at barbecues, at Fanfest, in Vegas, in Jabber, on Mumble. Out of game software and organization can compensate for any attempted restriction of in-game blue lists. Attempting to curtail organization and friendship is a non-starter. How do you propose to keep two disparate groups from working together? No need to curtain friendship.. just to curtail automatic system that make cooperation easy. Make your allaince manteinace increase by the number of blues you have (simple and very rude example) and you can keep friend of someone. But you will not have them blue and therefore emergency operations with them are almost impossible.
M8 then people go NRDS or they have alliance tags on overview and they dont shoot X alliance because they are friends. You cannot put arbitrary limits on social paradigms. It WILL be gamed and will end up accomplishing nothing. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
706
|
Posted - 2014.07.09 20:05:00 -
[104] - Quote
Kagura Nikon wrote:Querns wrote:Kagura Nikon wrote:Querns wrote:Kagura Nikon wrote:But I still think major problem is the no drawback on having thousands of blues. If you cannto have thousands of blues then it does not matter how much projection you have.
The problem is that blues cannot be "restricted." Sure, you can put in game mechanics to limit the size of entities, or put in mechanics that restrict the in-game standings in some effective, non-specified way, but the fact of the matter is that blue relationships are increasingly forged out of game -- at barbecues, at Fanfest, in Vegas, in Jabber, on Mumble. Out of game software and organization can compensate for any attempted restriction of in-game blue lists. Attempting to curtail organization and friendship is a non-starter. How do you propose to keep two disparate groups from working together? No need to curtain friendship.. just to curtail automatic system that make cooperation easy. Make your allaince manteinace increase by the number of blues you have (simple and very rude example) and you can keep friend of someone. But you will not have them blue and therefore emergency operations with them are almost impossible. If blue standings increased the alliance maintenance cost, we'd just keep our allies neutral most of the time, then blue them as needed for ops. Alternatively, we'd just eat the cost, since we have a lot of money. This is Yet Another version of using costs to control empires. You can't do this. Cost is not a limiting factor in Eve: Online. it is, because it grows directly in relation to the income capability. Cost is a limiting factors. Th problem is that fixed costs are never going to be a limiting factor. And what you described is exactly what i was thinking. Blue donuts would not be effective at a scalation fight but would be still powerful in planned battles? The result? Now we have a reason to make " hit and run "(for lack of a better term) strikes. Couple that with a delay of a few hours to change standings... You may propose whatever change you might dream, as long you ALLOW a blue list to have 10 K people, it will have 10 K people. That is human nature. If it is impossible to limit blue list then we are doomed and this thread is meaningless because if there is something impossible is to curtail human nature and to think that any approach that relies on psycological pressure will work (because that is the same fail as all the other attempts to use such factors, because it ignores the fact that people will usually not think the same way as the one that created the mechanism). You may make travel as hard as you want, that will NOT solve the blue donut. It will make the stronger part of the blue group to kick the weaker part and pray on them. But the stronger parts that could fight each other in an interesting way will NOT depart. Why? because cowardice is deeply and strongly at the center of human mind.
If someone wants to have 10k friends then by all means they should have 10k friends. Thats awesome MMOs are supposed to be social. With my suggested changes the day they are implemented the landscape will slowly start to change. Groups will start to make conscious choices on what they can afford and utilize. When they start dropping those systems it creates open land for new parties to consider moving out and taking for themselves. So now slowly you have new groups settling in nullsec. As time goes on parties will seek content they will seek expansion due to growth. Others will shrink as they die off. This will create shifts in null sec on a smaller scale then what we are use too. More localized. Friendships and Enemies will be forged.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
707
|
Posted - 2014.07.09 20:47:00 -
[105] - Quote
So I am just waking up sipping my morning coffee and reading all the great replies. Good discussion and a few really great ideas. Netflix put submarine movies up this month so I went to bed and then proceeded to watch The Hunt for Red October and Das Boot Sooooooo goood. Tonight I will watch crimson tide and hopefully wake up at a somewhat more respectable time tomorrow. But I digress , I think the idea of depletable resources has some promise and one that should be explored more. I also very much like the idea of changing deathclones in conjunction with the other changes. It makes sense and is reasonable. I think the exception would be that you would need to be able to set your deathclone somewhere else at least. Like perhaps your character's birth system.
I'd like to just caution that I think many of the ideas suggested itt are great. I think most would work in a vacuum and most although great in spirit are too easily gamed and hurt the little guy more. We all make choices everyday in the sandbox that effect others . Those choices are based off the rules and tools in which CCP give us. All changes in a sandbox should take into consideration a few things.
Does this make things dynamic more/less
Does this change interaction more/less
Is this change equitable more/less
How does this change scale micro/macro
Does this offer immersion more/less
I know there is more to add to that list but I have only consumed 1 cup of coffee so far and my brain isn't at peak performance yet. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
707
|
Posted - 2014.07.09 20:58:00 -
[106] - Quote
Mazzara wrote:Rivr Luzade wrote:New parties into the current state of 00 sec? Why? Are they big? Can they create headlines like the 2 BBB? I doubt it. And since they cannot create headlines nor otherwise meaningful content, they are not needed in the current state of 00 sec.  With the current mechanics and, probably more importantly, the very simple-minded meta gaming around Sov 00 sec, you cannot get into Sov 00 without succumbing to one of the blocks or get kicked out. Even with your changes. Your suggestions, especially the JF bubble immunity, is very funny. ^^ If you can only jump to the next system, where's the point of having a jump drive at all? They are expensive, they need a cyno everyone can warp to, they then offer no benefit anymore. And by the way: Why is there yet another thread about this topic? It has been discussed over and over, even in several topics in the last couple of weeks... oh look another, oh no you can't do that, this game is for just us, and anyone ideas that would change how we play the game is wrong
Jumpdrives will still exist cynos will still exist they will still have value. Bypassing gatecamps , Jumping into battles in a preferred position. Cynoing onto a station things like that.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
707
|
Posted - 2014.07.09 21:23:00 -
[107] - Quote
Kusum Fawn wrote:>Each alliance has a Capitol seat, each corp in the alliance has a Home system >Make sov require contiguous systems and scale the cost to how many systems are owned. >system bonuses are tied to distance from capitol, and home >Sov costs are based on useage (reverse scale, more used systems are cheaper) >Map statistic intel is no longer published (docked active pilots/active pilots in space) >Grav/ice sites become signatures again and better balanced for lowend minerals (just make them easy to find) >Everything gets an alchemy (Goo, Ice, minerals, gas) >system sov index tied to useage, Naturaly degrading sov means that sov can be lot due to inactivity by owners. >allow more then one outpost per system and remove outpost ownership from sov influence. add monthly upkeep costs per station.
-Jump bridges are now for only moving around in your own space because the sov necessary has to be attached to other sov. -Individual nullsec empires are smaller to control costs, while encouraging small alliances to take space, While this doesnt change renting, it encourages more alliances owning space. and reduced the sprawl of single entities. -multiple outposts not affected by system sov means that A. Real market hubs can be built, with refining, manufacturing and research can be centered in a home or capital system, B. Services can be rendered and upkept by third parties (neutral black frog stations anyone?) -more alchemy allows for greater freedoms in ship types in non-native regions, with reduced logistical need for fuel importation. -Ice and ore signatures means greater security for miners in null, low and wh, while better balance of mineral composition means less reliance on importation
Comments?
Alliance Home system I don't agree because under you're suggested change larger alliances are punished. Goonswarm Federation as a example have 10k members. They require more systems and from what I gather from your post is that the further away from the home system the less benefits they get. This punishes someone like GFed for no good reason.
I think everyone agrees sov cost should be tied to utilization. Heavy utilization should give discounts to the sov bill and increase the tenacity of sov structures. Whereas underutilization ( levels are all debatable) should increase sov cost and sov structures have less tenacity.
Idisagree completely with map statistics being removed. I think they are a fair and equitable way for people to use for intel. You still need to travel to the system to see who and what is doing things.
Grav Sites - Perhaps in a nullsec where you rely on producing locally this makes sense. Tucking miners away in some site that needs to be probed down seems silly. We want people working together and PVP'rs actively protecting miners. Well hostile parties seeking to destroy miners need some reasonable measure of being able to get to the miners before they can simply dock up. Not to say that miners should die when a hostile enters system.
Alchemy - Yeah this would be a no brainer in a nullsec that exist post power projection nerf.
Outpost - I am not sure that we would want more than one outpost per system. Why wouldn't you just want to upgrade your current outpost eliminating the need for more outpost. I think outpost upgrades should become cheaper and there should be a greater selection of upgrades and more levels. Goonswarm Federation has a ton of corps they should be able to upgrade a station to the point that all of those corps could have a office. It shouldn't cost a bajillion isk either. A upgrade like office upgrade should cost a flat amount and give you X amount of slots.
Jumpbridges being attached - I agree they should be attached to other sov. No more islands. You can have an island somewhere but that island can only have jumpbridges within that island.
Stations not affected by sov - I like the spirit of the idea ( I can recall ISS and how they were a neutral party that offered services just like you describe) . However how stations are conquered needs to be fleshed out. The sov owner has to have some means of control over the station should the other party become fowl or default on the terms of use. Perhaps the treaty system could come into play here with station owners being able to lease a station to 3rd parties while still retaining ownership.
HTH @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
707
|
Posted - 2014.07.09 21:30:00 -
[108] - Quote
PotatoOverdose wrote:Andy Koraka wrote:
With about 500m in implants our Nidhoggur warps 4.3 AU/sec with an align of 9.9 seconds (compare to the 14s align of the ever popular "foxcat" batleship)
Sure, "proper" caps/supers may counter these fast warping Nidhoggurs, but those caps/supers are slow and have to cyno and cap up in each and every system. Meanwhile the Nidhoggurs will simply be gone by the time the counter-caps arrive. I can see it now. The same people that bring 1000 ishtars to a fight will now bring 1000 nidhoggurs instead. You know what's hilarious? That caps will break the proposed mechanics just as badly as they broke the current game. Too bad some people just can't stand the prospect of their "shiny" getting nerfed. And I don't mean just a jump drive nerf.
Really ? because you won't have intel channels or anything ? You won't have people in space doing things downpipe that can notify you that hey so and so is coming? Furthermore why are they coming? What will being there accomplish unless they intend to stay there. Absenteeism no longer works with sov holding. You have to be there you have to live there in order to keep it. So maybe the 1000 nids make you dock up. Perhaps they RF some stuff. Then what?
They have no lasting power unless they can commit to being there. Because sure they can project power in that place but that place only. Again I would drag bubble , dictor bubble them to hell and back and make them miserable for ever coming. Burn your 1000 nids through dictor bubbles every jump. Or cap up and jump every jump. Go for it bro just go for it.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
707
|
Posted - 2014.07.09 21:36:00 -
[109] - Quote
Mashka Cybertrona wrote:this is a sandbox, the community has the power to "fix" a lot of the problems itself. It simply requires enough of us to get on board with an ideology and stick with it. Saying that everyone wants to win and so they will just cast aside any agreements in favor of "winning at any cost", you have a different definition of winning that I do. If you have to break agreements, blob a system to the point of locking it down to achieve strategic victory that is not winning in my book, that if anything is a loss. And my idea was not about sovereignty. It was about content generation. Wars currently are used to generate content, a direct side effect is having to force an enemy to defend an asset or risk losing it. What I'm proposing is an enviroment that generates content without the sov grinding. N3 and CFC keep their existing space, generate content in a warzone region (I vote for catch/Provi) and nobody has to remain in this scenario of kicking each other in the nuts until one guy falls over xD TLDR: If you don't want the space If you hate the sov grind If you want good fights Why not come to an agreement to generate wargames/fun fighting in a warzone? At least until CCP fixes eve 
Shadoo , Mister Vee , Vince Draken and I had this idea a year ago. In the end it could be fun for a short time but it would be hollow and meaningless. Much as most of the fighting that blocks are doing now. Both blocks have everything they want there is no need or little will to go all in and risk destruction. Why risk it we got the goodlife now is the mentality. Peacetime reimbursements , Endless Supers with isk to rebuild them when the occasional woops happens. I know I am the minority I say F it all lets just get it on because it will be epic. But most people have attachment to their space pixels and are only willing to risk them if there is a reasonable chance of success.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
707
|
Posted - 2014.07.09 21:48:00 -
[110] - Quote
PotatoOverdose wrote:Manfred Sideous wrote:PotatoOverdose wrote:Andy Koraka wrote:
With about 500m in implants our Nidhoggur warps 4.3 AU/sec with an align of 9.9 seconds (compare to the 14s align of the ever popular "foxcat" batleship)
Sure, "proper" caps/supers may counter these fast warping Nidhoggurs, but those caps/supers are slow and have to cyno and cap up in each and every system. Meanwhile the Nidhoggurs will simply be gone by the time the counter-caps arrive. I can see it now. The same people that bring 1000 ishtars to a fight will now bring 1000 nidhoggurs instead. You know what's hilarious? That caps will break the proposed mechanics just as badly as they broke the current game. Too bad some people just can't stand the prospect of their "shiny" getting nerfed. And I don't mean just a jump drive nerf. Really ? because you won't have intel channels or anything ? You won't have people in space doing things downpipe that can notify you that hey so and so is coming? Furthermore why are they coming? What will being there accomplish unless they intend to stay there. Absenteeism no longer works with sov holding. You have to be there you have to live there in order to keep it. So maybe the 1000 nids make you dock up. Perhaps they RF some stuff. Then what? They have no lasting power unless they can commit to being there. Because sure they can project power in that place but that place only. Again I would drag bubble , dictor bubble them to hell and back and make them miserable for ever coming. Burn your 1000 nids through dictor bubbles every jump. Or cap up and jump every jump. Go for it bro just go for it. So.....just to be clear......people that are willing to bring 1000 domis to a fight won't be willing to bring 1000 nidhoggurs that warp/align as fast or faster (and come with a jump drive for what that's worth). Yeah, no, you're right. No one would ever go for that. 
Again to what end are they bringing 1000 of whatever to a fight. If its a system they plan to take that borders there existing space that they can utilize I say good for them. They had a 1000 dudes obviously they needed that system. Because if they take it and don't need it and can't utilize it its going to cost them a fortune. Now if those 1000 whatevers are traveling to some distant spot to take something or help take something I say ok great that 1000 helped take it. Now what happens when they leave and the 1000 whatevers aren't there to protect it? Are those 1000 whatevers going to travel back and forth everyday. I mean if the 1000 whatevers are traveling back and forth everyday then damn thats a 1000 whatevers not at there home to defend. I'd dial up some mercs or enemies of the 1000 whatevers and say " hey 1000 whatevers are traveling here everyday all there stuff is undefended" . Bam now 1000 whatevers have a choice to make " Do we take our 1000 whatevers over here or do we need our 1000 whatevers to stop stuff happening in our own space. You know since we already established they like using 1000 whatevers to get the job done.
Like I feel like you are not connecting the dots here. Only seeing part of the equation that reinforces your bias. During the Haloween war the attackers CFC , RUS , BL tried doing exactly what I am suggesting. The problem with that idea was that because of power projection N3/PL specifically me for a large part was able to bounce slowcat/subcap/super fleets all over the universe and put out fires as they were lit. CFC , RUS , BL were a impressive force able to create REAL pressure all over the map. But because of power projection I was able to counter that pressure.
*Edit to expand on my point. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
707
|
Posted - 2014.07.09 22:18:00 -
[111] - Quote
PotatoOverdose wrote:Manfred Sideous wrote:
Like I feel like you are not connecting the dots here. Only seeing part of the equation that reinforces your bias.
Maybe. But where I live, I see 100-200 man Roaming fleets every day. Those fleets often bring ishtars, apocs, etc. In the past some of them used domis. Do you see why I might have a problem with those same roaming fleets using Nidhoggurs that warp/align faster than those same battleships, can use the same gates everyone uses, have far more ehp, dps, and rep available than those same battleships, and on top of everything else can refit to any other loadout on a whim? Do you seriously not see the problem with that? Maybe the mighty pandemic legion doesn't see that as a problem. But I'm a little dude in a relatively small and insignificant outfit that fights outnumbered every day. And you know what? I can't kite those nidhoggurs. I can't kill them off one by one. I can't do anything to them except batphone some bigger friends. But your changes make even that bat phone bit harder (which is a good thing - the only good thing about these proposed changes). So tell me, how should I connect those dots?
Ok the reasons why you see those 100-200 man roaming fleets everyday are easy to explain.
- They are from coalitions. Whose individual alliances all live in different regions. But because of jumpbridges they can all come together very easy to form these 100-200 man fleets.
- These 100-200 man fleets don't have anything else to do. They don't have miners or builders to protect in there home space. They don't have logistic pipes to patrol. The only thing they can do is form a fleet big enough to go somewhere to get pvp content and the fleet has to be big enough to deal with what they deem as expected possible escalation.
- Perhaps these pilots are all staging from VFK or something like that. They are doing so because there is nothing for them to do in there home area. I mean they can run some anoms but other than that they are where the action is.
With the changes I suggested you will see much more focus on home space. Doing things in home space and protecting it. Raiding other neighboring space to disrupt those activities like mining and etcetra. They definitely won't be able to skip large swaths of space via cynos and jumpbridges. So coming together to form those fleets will in itself be a chore. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
710
|
Posted - 2014.07.09 23:35:00 -
[112] - Quote
PotatoOverdose wrote:
Really? I'll just moon mine/siphon the vast swathes of dyspro or hafnium/other moon goo required to produce my T2 guns, ammo, and ships from my local region since every type of moon goo is available in every region. Sure.
Hi let me introduce you to Alchemy & Wormhole.
Hello Potato my name is Alchemy you can use me like a cheap ***** to take one thing and it turn it into another.
Hi Potato im Wormhole you can also use me like your little slave to find shortcuts from one place to another. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
710
|
Posted - 2014.07.10 00:08:00 -
[113] - Quote
PotatoOverdose wrote:Manfred Sideous wrote:PotatoOverdose wrote: Really? I'll just moon mine/siphon the vast swathes of dyspro or hafnium/other moon goo required to produce my T2 guns, ammo, and ships from my local region since every type of moon goo is available in every region. Sure.
Hi let me introduce you to Alchemy & Wormhole. Hello Potato my name is Alchemy you can use me like a cheap ***** to take one thing and it turn it into another. Hi Potato im Wormhole you can also use me like your little slave to find shortcuts from one place to another. Using Alchemy to fill all of your needs for t2 production. Right, good luck with that. Using wormholes for all of your null-empire logistical needs. Right.........Been there, done that, not doing it again. I take it you don't actually have any counter points to the post above yours? Unless you REALLY think a full T2 production line is viable with alchemy alone. In that case: lol. Then again, this coming from the guy that's fine with faster-than-battleship roaming and refitting nidhoggurs, I'm not surprised. It's good that you dropped the whole "helping the little guy" facade though. Much more honest now.
Look I have not been able to reason with you. You see things your way I and others see them differently. Believe it or not I want people like you in null sec. I want more of you. In fact I would think it would be awesome if nullsec was comprised of small groups like yours . However we will never get there or anywhere close with the current set of rules. Ultimately CCP is going to decide which direction to go. They use part of my ideas or anyones ideas ITT or they might just have another way of doing things we havn't even considered. All we can do is try to have a intelligent discussion about it that might perhaps give them a view of perspective or ideas they may not have discovered themselves. I think nullsec could be self sustaining without being dependant on the tether to empire. You have to use your imagination to explore that scenario. It can't be based off what you currently know and accept as normal. In regards to your comment about nidhoggers there is always going to be some op ship in the game. The thing thats constant is that thing thats op changes has changed many times before and will continue to change.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
713
|
Posted - 2014.07.10 09:39:00 -
[114] - Quote
Zetaomega333 wrote:Manny have you ever moved 10+ JF loads in one sitting of ships gear minerals and just general **** around? Doing this would kill your logistics core and i dont mean logi pilots i mean the real backbones of pvpers and thats the ones that bring and build the ships and move the **** for them. I dont think a single pilot who has ever flown a jf want to go back to pre capital ship days of nullsec, taking a JF gate to gate all the way to highsec? I would sooner stab my eyeballs out. It would be insanely easy for people to just permacamp the inbound and outbound systems to and from nullsec as there arnt that many.
Ask any of your JF pilots if they would be willing to fly a jump freighter after these changes. I dont think you will here back from a single one saying yes. This would result in a good 90% of null going unpopulated due to supplies not getting through. It would go to people only living in the bare close regions to empire space, provi geminate ect. Turning jump drives into gate drives is not the solution.
M8 I once moved 11 freighter loads of war stocks from lowsec khanid to the bottom of stain where it borders Esoteria. O I did that with 1 single freighter ( my own) on my character Thronde which I sold to some guy back in 2006. Alliance mates and I did it and it took a whole weekend with one freighter. It was for a planned invasion against Prime Orbital System by my alliance Firmus Ixion. We were too be the vanguard into Eso for Band of Brothers. The invasion fell apart and too this day I still have a bunch of assets from that move in the bottom of Stain. Also when Firmus Ixion use to have mining ops in FAT-GP ( there were no other stations in catch other than V2-VC2 and 5-N) I would move freighter loads of minerals from FAT to H74.
Furthermore when I was in 0utbreak I handled logistics for a time when we were very nomadic. Carriers stuffed with Itty 5s full of small tractor beams. We moved them into null refined them and then built BS hulls. So yes I have done quite a bit of logistics in my day. I just did it before most of the current player base knew what Eve even was.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
713
|
Posted - 2014.07.10 09:48:00 -
[115] - Quote
Zetaomega333 wrote:Manfred Sideous wrote:Zetaomega333 wrote:Manny have you ever moved 10+ JF loads in one sitting of ships gear minerals and just general **** around? Doing this would kill your logistics core and i dont mean logi pilots i mean the real backbones of pvpers and thats the ones that bring and build the ships and move the **** for them. I dont think a single pilot who has ever flown a jf want to go back to pre capital ship days of nullsec, taking a JF gate to gate all the way to highsec? I would sooner stab my eyeballs out. It would be insanely easy for people to just permacamp the inbound and outbound systems to and from nullsec as there arnt that many.
Ask any of your JF pilots if they would be willing to fly a jump freighter after these changes. I dont think you will here back from a single one saying yes. This would result in a good 90% of null going unpopulated due to supplies not getting through. It would go to people only living in the bare close regions to empire space, provi geminate ect. Turning jump drives into gate drives is not the solution. M8 I once moved 11 freighter loads of war stocks from lowsec khanid to the bottom of stain where it borders Esoteria. O I did that with 1 single freighter ( my own) on my character Thronde which I sold to some guy back in 2006. Alliance mates and I did it and it took a whole weekend with one freighter. It was for a planned invasion against Prime Orbital System by my alliance Firmus Ixion. We were too be the vanguard into Eso for Band of Brothers. The invasion fell apart and too this day I still have a bunch of assets from that move in the bottom of Stain. Also when Firmus Ixion use to have mining ops in FAT-GP ( there were no other stations in catch other than V2-VC2 and 5-N) I would move freighter loads of minerals from FAT to H74. Furthermore when I was in 0utbreak I handled logistics for a time when we were very nomadic. Carriers stuffed with Itty 5s full of small tractor beams. We moved them into null refined them and then built BS hulls. So yes I have done quite a bit of logistics in my day. I just did it before most of the current player base knew what Eve even was. Funny story I once had to evade a hostile gang in 4-07 while moving minerals from the FAT station to H74 to refine them. I warped my freighter to a deep safe that was 1200au out. It took me a hour to warp to the safe lol. So you want to wish this on the current logistic backbone? A run to jita in a ship that holds 340k m3 and back would not only take hours and hours it would require handholding on alot of pvpers, Its bad enough how the majority of pvpers **** on those who do this grunt work allready but for these logistics pilots to rely on more people? ALso the game was much smaller back then no? There are a great deal more people now, who i know would take great pleasure locking down the entrances and exists to and from nullsec. As it is ccp has made nullsec completely reliant on empire to the point to where you can mine almost all you need but 3 of the needed minerals for ships and have to ship most of that down. Racial ice would have to be a thing of the past, Racial salvage as well. Jump freighters would need to massivly change while either getting bigger hulls or becomine dust collecting peices of ****. There is so much work here ccp would need to do and they allready balk at rewriting pos code why do you think for a minute they would put the effort into this?
Do you think they want to go out of business?
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
713
|
Posted - 2014.07.10 09:53:00 -
[116] - Quote
Zetaomega333 wrote:Kagura Nikon wrote:Zetaomega333 wrote:Anthar Thebess wrote:Zetaomega333 wrote:Manny have you ever moved 10+ JF loads in one sitting of ships gear minerals and just general **** around? Doing this would kill your logistics core and i dont mean logi pilots i mean the real backbones of pvpers and thats the ones that bring and build the ships and move the **** for them. I dont think a single pilot who has ever flown a jf want to go back to pre capital ship days of nullsec, taking a JF gate to gate all the way to highsec? I would sooner stab my eyeballs out. It would be insanely easy for people to just permacamp the inbound and outbound systems to and from nullsec as there arnt that many.
Ask any of your JF pilots if they would be willing to fly a jump freighter after these changes. I dont think you will here back from a single one saying yes. This would result in a good 90% of null going unpopulated due to supplies not getting through. It would go to people only living in the bare close regions to empire space, provi geminate ect. Turning jump drives into gate drives is not the solution. But this is the whole point of those changes. You cannot limit power projection without touching JF. You will have to use local industry to limit all possible shortages. The more you make locally , the less you will have to move in. You will have to make transport ops , and escort industrial ships brining all what you are missing. You will patrol supply lines, fight pirates. Use every possible WH to do some additional logistics. We are talking about fun, group play. Think how fun will be to keep all those gates clear of pirates. Think how fun will be to BE one of those pirates. You have never done large scale logistics, not one bit of that sounds remotely fun. Not only can you NOT get everything you need in null and im talking alot about minerals here but thats not how any of it would play out. Doing this to jump ships will slap all those in the face who have spent time and money earning them and take this game nullsec wise back about 8 years. I helped on the deployment of Outposts 5 times.. back BEFORE we had jump bridges, when there were only 2 titans in game and there were no jump freighters. And that was WAY more fun for the game than we have now. So no, you cannot point fingers to us and say we have no idea. If 6 to 8 hour freighter trips are your idea of fun you must be a painter, what with being able to watch all that paint dry and getting errections from it.
We did stuff as a team it was dangerous and exciting and you felt like you really achieved something when you completed it. It wasnt a guy and some cyno alts. It was a team of scouts and protection detail that would clear out hostiles as you came through. I would give anything to go back to that kind of play. Working as a team to conquer a challenge or realize a vision was ******* cool. I am sorry you didn't get to experience that . JF's , JB's and Jumpdrives offer convenience but they have spiraled us to the situation we now find ourselves in.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
713
|
Posted - 2014.07.10 09:54:00 -
[117] - Quote
Zetaomega333 wrote:Manfred Sideous wrote:Zetaomega333 wrote:Manfred Sideous wrote:Zetaomega333 wrote:Manny have you ever moved 10+ JF loads in one sitting of ships gear minerals and just general **** around? Doing this would kill your logistics core and i dont mean logi pilots i mean the real backbones of pvpers and thats the ones that bring and build the ships and move the **** for them. I dont think a single pilot who has ever flown a jf want to go back to pre capital ship days of nullsec, taking a JF gate to gate all the way to highsec? I would sooner stab my eyeballs out. It would be insanely easy for people to just permacamp the inbound and outbound systems to and from nullsec as there arnt that many.
Ask any of your JF pilots if they would be willing to fly a jump freighter after these changes. I dont think you will here back from a single one saying yes. This would result in a good 90% of null going unpopulated due to supplies not getting through. It would go to people only living in the bare close regions to empire space, provi geminate ect. Turning jump drives into gate drives is not the solution. M8 I once moved 11 freighter loads of war stocks from lowsec khanid to the bottom of stain where it borders Esoteria. O I did that with 1 single freighter ( my own) on my character Thronde which I sold to some guy back in 2006. Alliance mates and I did it and it took a whole weekend with one freighter. It was for a planned invasion against Prime Orbital System by my alliance Firmus Ixion. We were too be the vanguard into Eso for Band of Brothers. The invasion fell apart and too this day I still have a bunch of assets from that move in the bottom of Stain. Also when Firmus Ixion use to have mining ops in FAT-GP ( there were no other stations in catch other than V2-VC2 and 5-N) I would move freighter loads of minerals from FAT to H74. Furthermore when I was in 0utbreak I handled logistics for a time when we were very nomadic. Carriers stuffed with Itty 5s full of small tractor beams. We moved them into null refined them and then built BS hulls. So yes I have done quite a bit of logistics in my day. I just did it before most of the current player base knew what Eve even was. Funny story I once had to evade a hostile gang in 4-07 while moving minerals from the FAT station to H74 to refine them. I warped my freighter to a deep safe that was 1200au out. It took me a hour to warp to the safe lol. So you want to wish this on the current logistic backbone? A run to jita in a ship that holds 340k m3 and back would not only take hours and hours it would require handholding on alot of pvpers, Its bad enough how the majority of pvpers **** on those who do this grunt work allready but for these logistics pilots to rely on more people? ALso the game was much smaller back then no? There are a great deal more people now, who i know would take great pleasure locking down the entrances and exists to and from nullsec. As it is ccp has made nullsec completely reliant on empire to the point to where you can mine almost all you need but 3 of the needed minerals for ships and have to ship most of that down. Racial ice would have to be a thing of the past, Racial salvage as well. Jump freighters would need to massivly change while either getting bigger hulls or becomine dust collecting peices of ****. There is so much work here ccp would need to do and they allready balk at rewriting pos code why do you think for a minute they would put the effort into this? Do you think they want to go out of business? After watching blizzard slowly and deliberately kill 2 of thier major IP's it would not suprise me one little bit if CCP went that way.
Remind me again how many other IPs do CCP have that are currently creating revenue? @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
713
|
Posted - 2014.07.10 10:02:00 -
[118] - Quote
Anthar Thebess wrote:Judging from what you say here, the only thing that is keeping you in PL are friends or possibility for epic battles. Sadly PL become more old -A- rather merc they where before. I really miss that i was not here , when game was having this approach. 
If these changes took place I would still be in PL. On top of the friendships PL would be a exciting place with adjusting to all the new rules and PL more than likely refocusing on the mercenary role. I think it would be awesome to be contracted by someone to help them achieve some goal or vision in nullsec. I think it would be awesome helping the logistic team organize everything we need to start on the contract and then figuring out how to provide security to move to the contract area. We would have to come together and be the team that PL actually is when we are SWITCHED ON. In short I would relish every moment. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
714
|
Posted - 2014.07.10 10:10:00 -
[119] - Quote
Kagura Nikon wrote:Manfred Sideous wrote: Alliance Home system I don't agree because under you're suggested change larger alliances are punished. Goonswarm Federation as a example have 10k members. They require more systems and from what I gather from your post is that the further away from the home system the less benefits they get. This punishes someone like GFed for no good reason. That is where I respectfully disagree. Having too many members should be punished if we want to have a flourishing war environment. Why Europe Is more stable than in the 19th century? Because humans suddenly got more civilized? Nope, because the forces were combined and combined until 2 super powerful blocks arose. Blocks so massive that that idea of an engagement became absurd, because .. no conflict of interests,... no mutually desired resources... no nothign woudl ever come close to matching the risk of such engagement. That is why the smaller the scale of the parts the more likely they are to engage in conflicts. Because the conflicting interests, mutually desired resources.. etc.. are worth MUCH more compared to the total risks and costs of such engagements.
We will have to disagree then. Goons are my space enemy with that said they are a solid and tight knit community with strong bonds that transcend Eve Online. Telling them you can't be on the same team as some of you're friends because we need some artificial limit is well Crazy Dumb and just BAD all together. We are playing a video game for leisure. We are playing a MMORPG because we want to play with other people. Telling someone to come play your mmorpg but telling they cant play with some friends is a complete contradiction to the very core of what a MMORPG is.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
723
|
Posted - 2014.07.10 23:03:00 -
[120] - Quote
Querns wrote:Kagura Nikon wrote:The goon tag under his name basically put a lot of salt on any opinion he states defendign the status quo. Deconstructing a single idea due to its poor design is not the same thing as "defendign the status quo." I am not rejecting any changes to the status quo out of hand; merely attempting to cinch off an obviously faulty line of thinking before it gains traction and infects others.
Goons are my Grrr space enemies but they are just people , good people playing a video game together as a community. As much as I would savor every delicious tear in there ruination I will stand with them or anyone like them against something like is being suggested. You cannot put artifical limits on social paradigms its not fair its not right.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
730
|
Posted - 2014.07.11 03:20:00 -
[121] - Quote
PotatoOverdose wrote:So, rather than criticize further I'm going to propose an alternative set of changes that I believe will better resolve the issues raised by the OP. These suggestions will be based on three core concepts: 1) Logistics to deep null via JF should be possible. However, that does not mean it should be cost effective. 2) Supers, Titans, Carriers, and Dreads are currently the most mobile combat ships in the game. This does not make sense. 3) Null sec industry needs buffs to low-end production beyond what is proposed in Crius.The proposed changes are:  (A) Cap all pilots and cap ships to 11 LY of Travel or per day. Example: If Alice jumps an archon 5 LY, both Alice and the Archon are now limited to an additional 6 LY on that day. If Alice leaves the Archon, and Bob hops into that Archon, Bob inherits the Archon's limitation of 6 LY for that day. If Alice were to hop into a Nyx, that Nyx would inherit Alice's limitation of 6 LY for the day as well. So If someone moved a Hel 11 LY and then either switched to another ship or put another pilot in the Hel, neither the new pilot or the new ship would be able to jump anywhere.  (B) Titan Bridging uses the same cap. If you make a bridge that spans 6 LY, you loose 6 of your LY for that day.  (C) JF fuel consumption and fuel bay are both increased by 100% over Crius values.  (D) Titans and Supers loose 50% of their raw HP. They also loose EWAR immunity (standard points,webs, Tracking disruptors, ECM, damps all work against supers and titans).  (E) Titan tracking is buffed. Due to loss of Ewar immunity, Titans can also receive remote tracking links. Titans and Supers would be able to receive remote sebos as well.  (F) Increase the yield of low end minerals (e.g. Trit) mined and refined in nullsec such that mining low ends in nullsec is significantly more viable. Say, increase low-end yield by a factor of five.  (G) Station destruction, because it needs to happen.
These changes would result in a few immediate consequences. First, it would Take no less than 5 days for an entity to deploy supers or titans from say Etherium Reach to Delve or Aridia. Once Deployed, said said supers, titans, and caps would be limited to a maximum range of one 5.5 LY hotdrop + 5.5 LY return trip per day unless POS's had been sorted in the target system negating the need for a return trip. Obviously, multiple smaller jumps could also occur instead. Likewise, your ally's supers wouldn't be able to cross the galaxy in an instant to save you if you **** up.
Second, If a smaller entity knows that the bulk of the N3PL and CFC supers are deployed 20 LY away, smaller entities will be more inclined to use their shiny toys for stupid things. Effectively, you reduce the "And Then PL Dropped Supers" effect and give the little guy a chance to do something stupid. Third, Titans especially will be something to be feared. While the new tracking Titan is more powerful than before, it is also VERY limited in effective range. And it needs lots of subcap support to deal with Ewar that WILL be present. Insufficient support = overwhelmed by ewar. Fourth, Subcaps will be the kings of mobility again. If you can't take on their supers and Caps directly, attack a target +11 LY away. If hostile supers move across the galaxy (50+ LY) to invade your space, it will take take them a minimum of 5 day to return to their home regions. Send a couple squads of subcaps to reinforce their home regions while the enemies' super fleet is away. A nerf to sov structure EHP may also be in order. Fifth, JF Logistics would be possible, but expensive. If an alliance was inclined to move to Stain (for example) they could make the move from Amarr lowsec to Stain in a single trip. But that trip would cost them 300 Mil per round trip from the edge of Amarr Lowsec to the edge of Stain. Costs would increase the deeper they went. In this way, you could initially take some combat and industrial ships, but once you unpack you'll want to setup mining for all of the ores that you need (including mining the new improved low ends) and production for all of your ships. T2 Mats and non-regional fuel would have to be imported, but a JF can actually hold quite a bit of those, so it wouldn't be *that* expensive to setup. The vast majority of towers would probably shift to regional ice, which isn't necessarily a bad thing as it adds a certain amount of flavor imo. I'm aware some of the changes can be gamed by having multiple different pilots sitting in different caps/jf's per account, however I believe this problem will be largely self limiting. JFs will be an expensive asset to use frequently, and the improved low ends should make nullsec mining and production far more localized and attractive. Carrot and stick, if you will. No matter how many combat caps you have, the total area you cover per day with each cap+cap pilot group will be limited. Anyway, I'm sure the idea is terrible and the post is far too long, but that's what the Eve-O forums are for, so why not?
Well you went 11ly today john time for you to logoff and go play a different game.
Well we live in Omist we can't afford the jump fuel to even bring in supplies to keep the supers that will be here in a few days from destroying us.
I can't undock , this tracking titan is killing us and I only have this one ship left to fight with.
I understand the spirit of what you are trying to do. But it only hurts the little guy people who live further from empire. It also tells people who trained for ships for very long periods and saved lots of isk that they can only play with them for a fraction of the day and then they must logoff and go play another game. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
730
|
Posted - 2014.07.11 04:10:00 -
[122] - Quote
mynnna wrote:Zappity wrote: They are not being particularly constructive in this thread, though. After all, to say that you are only capable of punching holes in other people's theories is also saying that you are not imaginative enough to come up with solutions of your own. Such is tiring to read and liable to misinterpretation.
Two points.
- Having holes punched in arguments is a good thing, either you address the holes and so make your argument stronger, or you admit it's a bad argument and go back to the drawing board.
- Having your own idea is not necessary for the above to be constructive and useful.
And actually a third - I have plenty of ideas and solutions of my own. A couple of them are even half finished drafts over on my blog. It's just a matter of finding the time...  PotatoOverdose wrote: There should be more to eve than just caps. If there isn't maybe it is time to play another game? Maybe there's a better way to deal with capital power projection, but so far I haven't seen it.
We could just delete them instead.  You need to consider what you're saying when you say better way. A better way will not only solve the problem, but creating interesting gameplay & gameplay choices for all parties, including those you're seeking to nerf.
Mynnna to the rescue.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
730
|
Posted - 2014.07.11 04:13:00 -
[123] - Quote
Edited Op*
Deathclone changes to only closest station with dockable access or players birth system. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
730
|
Posted - 2014.07.11 04:15:00 -
[124] - Quote
Im curious to hear what roleplayers have to say about these changes. Any CVA or etc in the thread? @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
744
|
Posted - 2014.07.12 16:29:00 -
[125] - Quote
I decided that I would leave the thread alone for a bit and see what others had to say without injecting my opinions and bias into it. I think the conversation has been good. You know it's a funny thing about Eve. Throughout our history as a game and as a community you can always gauge how important a issue is by what the community does. When you start seeing complete enemies unifying on a issue well **** is real. I can remember different things in the past that has brought us together culminating to the most visceral response "Monoclegate". So I think it's a great sign that we have people from all over Eve very interested very engaged and unified in our assertion that change HAS to happen.
I think changes that need to happen are much like a 3 legged stool. It requires changes to all three sides or the whole thing falls on its face. So let me layout the three legs to the stool.
Power Projection
Sovereignty System
Nullsec Industry & Resource Collection
I assert that in order to change nullsec in a meaningful way all three of these legs have to be attacked at the same time. All three have to remain in balance in order for nullsec to be able to function. If you change one it will have connotations on the others. For example we cannot simply change power projection without touching the other two. How would we supply ourselves with the goods and materials needed to survive in nullsec if there was no way to reasonably obtain them. Thats just a small & simple example.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
746
|
Posted - 2014.07.13 14:18:00 -
[126] - Quote
samualvimes wrote:Really enjoying all the chat about this guys
I always thought that Cynos should be much more restrictive.
Spool ups definitely but not long ones. Around 30 seconds or so.
But on top of that either a mass limit or work like jump bridges with fuel used per mass of ship. Mainly to stop one cyno being able to just bring in everything.
with these two combined you need to be able hold the field with subcaps to allow your fleet to come through. You also need a reasonable amount of logistics to get the cynos in place first each time.
Any thoughts? If this has been discounted before as a dumb idea I'm willing to accept I'm dumb
This does nothing to stop power projection. Cyno goes up carrier jumps through with giant holds for ozone and lights cyno rest of caps come pouring in.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
746
|
Posted - 2014.07.13 14:21:00 -
[127] - Quote
Hopelesshobo wrote:samualvimes wrote:Really enjoying all the chat about this guys
I always thought that Cynos should be much more restrictive.
Spool ups definitely but not long ones. Around 30 seconds or so.
But on top of that either a mass limit or work like jump bridges with fuel used per mass of ship. Mainly to stop one cyno being able to just bring in everything.
with these two combined you need to be able hold the field with subcaps to allow your fleet to come through. You also need a reasonable amount of logistics to get the cynos in place first each time.
Any thoughts? If this has been discounted before as a dumb idea I'm willing to accept I'm dumb I had an idea of having the ships being jumped to the cyno using the cyno ships capacitor based off of mass of whats coming through the cyno. This would allow people to neut out a cyno ship to prevent the entire fleet from jumping in, but the first couple ships jumping through could just cap xfer the cyno ship. The big thing about this is people wouldn't be able to use a rookie ship to instantly drop 250 battleships. It would actually give cap batteries some use as well on cyno boats to allow a larger fleet to jump through.
Too easily gamed. The first ship through will just light a cyno and cap inject to maintain it.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
748
|
Posted - 2014.07.14 21:07:00 -
[128] - Quote
Harvey James wrote:These mega coalitions need too grow a pair and make the sacrifice instead of expecting CCP too fix things which they ofc would moan about anyway ...
We have been making the sacrifice. How do you think all the other groups were eliminated? How do you think the largest battle and losses ever recorded in video game history happened (B-R). For 6 months straight I put giant supercapital fleets on the field and sat tackled perhaps longer than any other FC in the game. Throwing trillions on the field daily just hanging my longfellow in the wind let me tell you its stressful. The Wrecking Ball is the extreme edge of what can be done and fielded in Eve Online. I threw it into the wind several times. So when you "say grow a pair" I say "Can you even see this level"?
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
751
|
Posted - 2014.07.14 22:00:00 -
[129] - Quote
Harvey James wrote:Manfred Sideous wrote:Harvey James wrote:These mega coalitions need too grow a pair and make the sacrifice instead of expecting CCP too fix things which they ofc would moan about anyway ... We have been making the sacrifice. How do you think all the other groups were eliminated? How do you think the largest battle and losses ever recorded in video game history happened (B-R). For 6 months straight I put giant supercapital fleets on the field and sat tackled perhaps longer than any other FC in the game. Throwing trillions on the field daily just hanging my longfellow in the wind let me tell you its stressful. The Wrecking Ball is the extreme edge of what can be done and fielded in Eve Online. I threw it into the wind several times. So when you "say grow a pair" I say "Can you even see this level"? dangling a fraction of your wealth too achieve what exactly? 'THE' sacrifice would be all coalitions disbanding completely ... and encouraging many more independent entities too hold SOV and create non capital content .. not renters and pets ... no blue donuts ... stop the ridiculous capital hot drops that happen willy nilly ... amongst other things..
Yeah everyone is going to just disband and decide not to win. Mhmmm ok. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
754
|
Posted - 2014.07.15 00:47:00 -
[130] - Quote
Cronus Maximus wrote:Manfred Sideous wrote:I decided that I would leave the thread alone for a bit and see what others had to say without injecting my opinions and bias into it. I think the conversation has been good. You know it's a funny thing about Eve. Throughout our history as a game and as a community you can always gauge how important a issue is by what the community does. When you start seeing complete enemies unifying on a issue well **** is real. I can remember different things in the past that has brought us together culminating to the most visceral response "Monoclegate". So I think it's a great sign that we have people from all over Eve very interested very engaged and unified in our assertion that change HAS to happen. I think changes that need to happen are much like a 3 legged stool. It requires changes to all three sides or the whole thing falls on its face. So let me layout the three legs to the stool.  Power Projection  Sovereignty System  Nullsec Industry & Resource Collection I assert that in order to change nullsec in a meaningful way all three of these legs have to be attacked at the same time. All three have to remain in balance in order for nullsec to be able to function. If you change one it will have connotations on the others. For example we cannot simply change power projection without touching the other two. How would we supply ourselves with the goods and materials needed to survive in nullsec if there was no way to reasonably obtain them. Thats just a small & simple example. I agree with the main drive here. However (and correct me if I am taking you too literally here) but I do not think these changes need to take place at the same time. For obvious reason you can't nerf PP first and hope the rest fix themselves organically until you patch them. But I do feel like there could be a resource and industry re-balance, then a sov rework and THEN a PP nerf. While it would likely be more painful than skipping to the finished iteration I sincerely doubt CCP or ANY game company could do this level of re-balancing across such a wide number of interdependent game system at once and not screw it up.
Agreed
Industry & Resource > Sov System > Power Projection. From the looks of it thats the path CCP is on.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
765
|
Posted - 2014.07.19 21:58:00 -
[131] - Quote
Sup bros and broettes.
So you all know CCP is actually working on all this right now. They are just giving it to us in small digestible pieces. The industry changes they are making is feeding in to a much larger picture. This as well as all the anchorable units like Mobile Tractor beams and etc. 2015 will be the year just believe with me just believe. This conversation ITT however is important we are helping them see new options , poke holes in existing theories and ideas. We all have to understand I am sure CCP developers have alot they would like to say on this subject. However I am sure they understand its better to let this conversation happen organically versus wading in and injecting bias. They are watching bros so lets keep this going. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
774
|
Posted - 2014.07.21 07:58:00 -
[132] - Quote
Zappity wrote:Yeah, gotta say it's time for a blue F&I sticky. Everyone is disenchanted about sov and the discussion will not be productive for long. It has all been said too many times with bugger all actually done about it.
Crius is a big first step to redoing nullsec. They have to attack the industry side first before they hit power projection and sov. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
782
|
Posted - 2014.07.22 17:04:00 -
[133] - Quote
I can remember back in the day being self supportive almost purely from my PVP activities. We use to anchor cargo cans in deep safes in hostile space. As we would roam or gatecamp we would drop off loot at our can spots ( usually a quiet system). Once we gathered enough loot we would make a hauler run and retrieve the loot and take it home and put it on market or move it out to empire and sell it. A good PVPr could pay for there ships and buy GTC's from the isk they made from recovered loot. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
782
|
Posted - 2014.07.22 18:36:00 -
[134] - Quote
DNSBLACK wrote:Manfred Sideous wrote:I can remember back in the day being self supportive almost purely from my PVP activities. We use to anchor cargo cans in deep safes in hostile space. As we would roam or gatecamp we would drop off loot at our can spots ( usually a quiet system). Once we gathered enough loot we would make a hauler run and retrieve the loot and take it home and put it on market or move it out to empire and sell it. A good PVPr could pay for there ships and buy GTC's from the isk they made from recovered loot. I hear you brother. We can only hope we get back to the gates.
Ransom was always good too. If we were in a sporting mood we would ransom for Haikus. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
785
|
Posted - 2014.07.23 21:11:00 -
[135] - Quote
CCP I am sure you are all busy but perhaps a few live streams or VODs to let us players know where you are headed. Wild speculation and disenchantment is the product of silence. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
823
|
Posted - 2014.08.19 04:02:00 -
[136] - Quote
NoLife NoFriends StillPosting wrote:Falin Whalen wrote:. Why fight for more space when your ratters are happy ratting Because it would be the best thing possible for the game as a whole. The problem is that some of the players are afraid to risk losing the control they have, mostly the leadership. A great war would make it so the great power blocs wouldn't have time to stamp out the little guy wherever he might crop up. It would also make the game a lot more meaningful. The problem lies with the players and the leadership being content to sit on what they have while the game bleeds players, rather than make the game infinitely more interesting by going for the jugular of their only possible opponent that would provide a challenge. imo, more should be demanded of your leadership.
When or if I am let off my chain. Watching the world burn because I enjoy the flames and because people tell me it can't be done.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
823
|
Posted - 2014.08.19 04:09:00 -
[137] - Quote
DaReaper wrote:Before i start, gonna say TL;DR. I skimmed the op, did not really read the replies, but if this has been suggested already then cool.
"Power Projection" is not the problem.
1) Remove moon ore form moons and move it over to active mining. There was an idea by an ex dev called ring mining, which if you combine this idea with Exodus' system wide asteroid betls and comet mining, you would give miners a reason to undock, and alliances would not need as many moons.
2) in these new betls they would have more pockets of npc' for more pve play. also more anomalies and other things to make pve's active.
3) you tie the sov to the industry and millitary index, if you don;t use yoru space, then its a simple matter to take it, just be active.
4) you tie war to a mechanic like FW (i think i understand that mechanic, i coudl be wrong) so pvp now becomes a viable way to flip a system. this means you will have to undock and defend your space or you lose it. This would also make small objectives and counter atacks a viable option.
To lazy to spell check learn reaperese
Outcome = I bring PL all the supers and titans within reach of your space. I make your members life miserable. I force you to pay me or I take your space easily when your indexes fall from being camped or griefed. Or CFC decides to take their ever expansive jumpbridge network and does the same thing to you. Or they just convoy everyone down to the closest dockable system and then endless JF's stock up war supplies and you get PWNZONED.
You can do whatever you want to the sov system you want. As long as power projection is left unchecked supercaps or the blob will just march over you.
Anyone who isn't a established nullsec coalition is at such a severe disadvantage you are beaten before you start. Lets make a checklist:
Do you have:
A community of players Strong Independent Logistics core Experienced nullsec bloc level FC's Command and Control systems and redundancies Advanced IT infrastructure Spy & Intel network The means(isk) in which to sustain a prolonged campaign @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
844
|
Posted - 2014.09.13 01:54:00 -
[138] - Quote
Bump for CSM members that are soon to leave for Iceland. ITT you will find the best and strongest arguments for changes to Nullsec.
TAKE THIS IT'S DANGEROUS TO GO ALONE! @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
850
|
Posted - 2014.09.14 18:04:00 -
[139] - Quote
Space Hog wrote:Manfred Sideous wrote:CHANGES Proximity to other owned sov. So if you own a system and your other sov is not connected to that system then the cost is increased of the unconnected system.
 The aforementioned criteria could also be modifiers for effecting Sov structure tenacity. So a lightly or unused system would have structures with shorter RF cycles and less EHP. As system lose or gain tenacity the resist are modified on the sov structures. So a completely unused system with Sov would have 0% resist on the sov structures. Where conversely a well utilized system with sov would have 80% ( debateable) resistance to its sov structures. This tenacity would make it much harder to kill the sov structures.  Stations are destructible. You wreck/kill the station all assets are relocated like a clone to a lowsec location. Perhaps it leaves a wreck that can be rebuilt who knows who cares we all want this lets do it and be done with it.  Once a party conquers a station they have the option to put it into the destruction RF cycle. The station enters a 7day RF cycle where during this cycle anyone can come and repair the stations (Structure?) to a certain level cancelling the destruction cycle. Once the destruction cycle is aborted if cannot be started again till the station has been reconquered.  Ihubs & Station & POS become hackable. Meaning that a player can hack the ihub and disable a upgrade for X period of time ( 8 hours?) . When a player initiates a hack it emotes in local with a countdown and a notification is sent to the alliance via evemail that someone is attempting a hack. If that player isn't interrupted in a period of time (15 mins?) then the targeted upgrade is disabled.  Hackable things would be , Cloning , Repair , Factory , Refining , Fitting , Moon Harvesters , Reactors , Refineries , Pirate upgrades , Mining upgrades , Cyno Beacon , Jumpbridge , Cyno Jammer.  Asteroids are rebalanced so that lower tier roids produce some abc and higher tier roids produce lower tier mins. That way as nullsec miners mine the ABC's they are getting the trit and Pyerite etcetera that they need to realistically produce.  Deathclone changes to only closest station with dockable access or players birth system. *Adjacent is defined by gate connection I like the idea of destruction to the stations. There are way to many stations in 0.0 now and changing this would be interesting. A option to the complete destruction of the station might be the ability to destroy the individual service modules. So for instance if you destroyed cloning services, first all Jump Clones would be destroyed, all medical clones moved. And to get the service back on you are gona have to call all hands to RE-BUILD it from scratch. Sorta like seeing half of a building ripped in two. Re-building these services would make you put an old style logistics team together to re-build it. Like the old days when it was a whole team effort to put a station up. Maybe with the station hacking you could be able to syphon resources from the station. Like throwing a wrench in the cogs.
Lots of interesting things to be done. I challenge CCP you say you are "Fearless" . Put up or shut up. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
850
|
Posted - 2014.09.14 23:12:00 -
[140] - Quote
Another by-product of my power projection nerf is say goodbye to cloaky camping. Because whatever is going to be dropped on you will be in a adjacent system. Pretty easy to see. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
857
|
Posted - 2014.09.25 22:35:00 -
[141] - Quote
New discussion today from CCP.
Power Projection nerf inbound.
I hope its so monumental we will all be Shocked. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
897
|
Posted - 2014.10.01 19:01:00 -
[142] - Quote
SMUG @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
913
|
Posted - 2014.10.02 05:03:00 -
[143] - Quote
Ganthrithor wrote:Basically my takeaway from this is that, instead of working on ways to encourage more content generation in EVE, you're working on developing new ways to prevent people from reaching what little content already exists.
Really, though? Please don't let Greyscale near our game anymore. Everything he touches turns to ash.
Quoting this so you can't edit it when you have egg all over your face. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
923
|
Posted - 2014.10.02 21:46:00 -
[144] - Quote
True Payne wrote:Finally... A reason from CCP for me to Quit eve... Thanks for making EVE -------> NOT FUN ANYMORE
Capital nerf----
What a load of Crap... I guess when the Patch dose get here, I can stop renewing my accounts...
Take care we wish you well. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
1067
|
Posted - 2015.02.25 18:52:05 -
[145] - Quote
Just wanted to say thanks for all the great support on the CSMX stuff so far. I have been following the discussion here pretty close.
@EveManny
https://twitter.com/EveManny
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Manfred Sideous
North Eastern Swat Pandemic Legion
1073
|
Posted - 2015.03.02 23:43:24 -
[146] - Quote
LESS THAN 24 BOIS AND GRILLS ARE YOU EVEN HYPE!
@EveManny
https://twitter.com/EveManny
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